Store data
- UK price
- £13.75
- US price
- $13.49
- Positive reviews
- 84%
- Total reviews
- 361
- Release date
- 9 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 266 | -394 | -59.7% | 114 | -62.8% |
| October 2026 | 177 | -483 | -73.2% | 100 | -62.0% |
| September 2026 | 660 | — | — | 264 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £13.75 | £12.37 | 10% | £12.37 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $13.49 | 10% | $13.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 134,999.00 | Rp 121 499 | 10% | Rp 121 499 | No change recorded |
| IsraelILS · IL | ILS | ₪54.49 | ₪49.04 | 10% | ₪49.04 | No change recorded |
| IndiaINR · IN | INR | ₹719.00 | ₹ 647 | 10% | ₹ 647 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,900 | ¥ 1,710 | 10% | ¥ 1,710 | No change recorded |
| South KoreaKRW · KR | KRW | ₩16,000 | ₩ 14,400 | 10% | ₩ 14,400 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 3.200 | 2.88 KD | 10% | 2.88 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 4,510.00 | 4 059₸ | 10% | 4 059₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$204.99 | Mex$ 184.49 | 10% | Mex$ 184.49 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 36.75 | RM33.07 | 10% | RM33.07 | No change recorded |
| NorwayNOK · NO | NOK | NOK 175.00 | 157,50 kr | 10% | 157,50 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 23.49 | NZ$ 23.49 | 0% | NZ$ 23.49 | No change recorded |
| PeruPEN · PE | PEN | S/.37.75 | S/.37.75 | 0% | S/.37.75 | No change recorded |
| PhilippinesPHP · PH | PHP | P475.00 | P475.00 | 0% | P475.00 | No change recorded |
| PolandPLN · PL | PLN | 62,99 zł | 62,99 zł | 0% | 62,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | First Script | 90.8% |
| 02 | First Contact | 80.2% |
| 03 | Eyes Open | 74.2% |
| 04 | Chasing Sun | 65.7% |
| 05 | Dont Hold Your Breath | 62.4% |
| 06 | Biology First Fragment | 61.0% |
| 07 | Who Needs Crypto | 52.9% |
| 08 | Biology Field Biologist | 48.0% |
| 09 | All Scanned | 47.9% |
| 10 | Hot Stuff | 47.4% |
| 11 | No Pressure | 46.0% |
| 12 | Biology Senior Researcher | 44.1% |
| 13 | Biology First Order | 42.3% |
| 14 | Biology Nocturna Base Complete | 41.1% |
| 15 | Contract Killer | 35.0% |
| 16 | Well Read | 34.8% |
| 17 | Hive Mind | 32.0% |
| 18 | Phase O2 First Breath | 29.7% |
| 19 | Phase Temp First Thaw | 23.0% |
| 20 | Clean Sweep | 20.1% |
| 21 | Patron Of Industry | 18.6% |
| 22 | Pay Dirt | 15.7% |
| 23 | Pig Iron | 13.1% |
| 24 | Mission Control | 11.7% |
| 25 | First Shipment | 11.3% |
| 26 | Party Line | 9.8% |
| 27 | Shared Mind | 9.5% |
| 28 | Planting A Flag | 9.0% |
| 29 | Power Surge | 7.1% |
| 30 | From Scratch | 6.7% |
| 31 | Phase Pressure Thin Veil | 6.2% |
| 32 | Phase Temp Biting Cold | 5.2% |
| 33 | Phase O2 Thin Air | 5.1% |
| 34 | Bulk Tier | 4.4% |
| 35 | Steady Supplier | 4.1% |
| 36 | Full Steam Ahead | 3.9% |
| 37 | Ex Nihilo | 3.6% |
| 38 | Closed Loop | 3.1% |
| 39 | First Drop | 2.7% |
| 40 | Biology Cross Biome | 2.0% |
| 41 | Phase Pressure Settled Air | 1.8% |
| 42 | First Flight | 1.7% |
| 43 | Five Flags | 1.7% |
| 44 | Cistern | 1.5% |
| 45 | First Strike | 1.5% |
| 46 | Phase O2 Breathable | 1.4% |
| 47 | Phase Temp Temperate | 1.4% |
| 48 | Black Lagoon | 1.1% |
| 49 | Powered By Crude | 1.1% |
| 50 | Biomass Microbial | 1.0% |
| 51 | Biology First Creature | 0.9% |
| 52 | Biomass Thriving Mats | 0.9% |
| 53 | Tp Tipping Point | 0.9% |
| 54 | Biology Apex | 0.8% |
| 55 | Biology Nocturna Cataloged | 0.8% |
| 56 | Helios Loyal | 0.8% |
| 57 | Millennium | 0.8% |
| 58 | Stranded | 0.8% |
| 59 | Trade Master | 0.8% |
| 60 | Biomass Deep Layers | 0.7% |
| 61 | Botanist | 0.7% |
| 62 | Bag Holder | 0.6% |
| 63 | Green Thumb | 0.6% |
| 64 | Bulk Operator | 0.5% |
| 65 | Phase Pressure Heavy Sky | 0.5% |
| 66 | Phase Temp Golden Days | 0.5% |
| 67 | Biomass Full Biosphere | 0.4% |
| 68 | Fulgurite | 0.4% |
| 69 | Phase O2 Living Skies | 0.4% |
| 70 | Plants Patches | 0.4% |
| 71 | Spire Loyal | 0.4% |
| 72 | Tether Run | 0.4% |
| 73 | Vestibule Loyal | 0.4% |
| 74 | Weather Eye | 0.4% |
| 75 | Biology All Orders | 0.3% |
| 76 | Hot Spot | 0.3% |
| 77 | Whirlybird | 0.3% |
| 78 | Yellowcake | 0.3% |
| 79 | Atomic Age | 0.2% |
| 80 | Bottled Lightning | 0.2% |
| 81 | Going Critical | 0.2% |
| 82 | Loaded Up | 0.2% |
| 83 | Plants Fields | 0.2% |
| 84 | Plants Forests | 0.2% |
| 85 | Pressed And Loaded | 0.2% |
| 86 | Tp Home Stretch | 0.2% |
| 87 | Controlled Burn | 0.1% |
| 88 | First Breath Of Life | 0.1% |
| 89 | Nocturna Reborn | 0.1% |
| 90 | Plants Continental | 0.1% |
| 91 | The Whole Catalogue | 0.1% |
| 92 | Wildlife Diverse | 0.1% |
| 93 | Wildlife Established | 0.1% |
| 94 | Wildlife Small Fauna | 0.1% |
| 95 | Apex Husbandry | 0.0% |
| 96 | Phase O2 Full Lungs | 0.0% |
| 97 | Phase Pressure True Atmosphere | 0.0% |
| 98 | Phase Temp Springtime | 0.0% |
| 99 | Tp New Earth | 0.0% |
| 100 | Wildlife Teeming | 0.0% |
This update brings titanium within reach much earlier, a whole new set of Code Lab lessons, and a faster, smoother game throughout. Titanium now arrives much sooner. The Wide Sonar that finds it and the Industrial Drill that mines it both unlock far earlier, right in your early steam progression. I have been listening to all the forum and Discord and feedback posts that you have made about it and hopefully this is going to feel like a more refined and smooth progression. The Code Lab gains a Concepts half: 49 short lessons that explain the language step by step and how it works inside the game, from how get_component hands you a machine to scripts that run for as long as your colony does. Every lesson comes with examples you can run on the spot, and the first eight practice lessons now start you off with the shape of the solution, so you fill in the key detail. Big colonies autosave s...
Read full update on Steam ↗v0.1.23 Fixed every save failing once a breakpoint was set from an external editor. Fixed saves that took minutes to finish, and stopped the game rescanning your scripts folder after its own writes. Fixed a black screen on startup caused by recovery files the game was not allowed to write. A save that cannot be read is now listed and explained instead of quietly vanishing from the list(e.x. the very rare situation that the OS temporarily blocks it (like AV scanning). The save list now appears immediately instead of looking frozen on a folder of long playthroughs. Hardened the pause menu so it can never write an incomplete save over a good one. Fixed Bluetooth audio on Linux going silent or stopping after a few seconds. Restored the game's desktop icon and name on Linux under Wayland. VS Code setup now explains what went wrong when it cannot finish, and Settings carries the manual step...
Read full update on Steam ↗Hello everybody, the game has now surpassed 10.000 units being sold! Thank you so much, I have no words. There are also 68,000 wishlists as well, absolutely crazy. Thank you so much for the amazing interest you have shown in the game. I'm gonna do my best to make it better and better. I read each and every feedback and bug report. I have just released the first update to the game which fixes a lot of issues, including audio issues that some people had on Linux, graphics issues with FPS, and other issues of that sort. If you have any issues of any kind or any feedback to give me, please do. I take everything very seriously and act on it. I have spent pretty much the whole weekend making a ton of fixes and additions to the game, so here is the list of the new things that you will see right now when you update the game: ==== Added Feed Maker Mk II and faster depot-handling upgrades. Redu...
Read full update on Steam ↗Added Feed Maker Mk II and faster depot-handling upgrades. Reduced several late-game order requirements and the Loaded Up achievement target. Fixed Biology machines getting stuck with full outputs and improved their input/output displays. Fixed Harvester collection and deliveries to completed Plant Terraformers. Fixed outpost biomes, vehicle servicing and Waste Processor readouts. Sonar now explains blocked discoveries, and surveyed inert contacts appear in the Journal. Expanded scripting support for component types, build versions and upcoming orders, and fixed marker arguments. Fixed large script operations, generator handling and shared-data updates. Made console errors clearer and fixed script filtering and boot-script output. Improved editor performance, type analysis, autocomplete and docstring formatting. Improved detached editors, variants, library deployment and Vim controls....
Read full update on Steam ↗Due to some logistics related issues with my setup I will unfortunately have to delay the release of the game. There is some administrative work on my side that needs to be finished before the game can go live, so I have set the release date to Coming Soon rather than hold on to a date I cannot promise. I will post the new date once everything is confirmed, and that one will be final. Nothing is wrong with the game and nothing is being cut. It is paperwork, not development. What this does buy is time, and I am going to use it. Two things: More testing. The extra runway goes into play testing and balance, especially the later systems where a rough edge costs the most. The final game is very complex and includes vehicles, drones, factory lines with fabricators and smelters, weather, events, fulfilling Earth orders, and a lot more. The extra testing will go a long way to make sure that t...
Read full update on Steam ↗I read ALL your feedback and act on it asap ! Here are hotfixes based on the feedback I got in the demo that I uploaded earlier today.Demo Hotfix out v.0.1.12BioLab automation works on a fresh save (Manage/Run no longer fails silently)Steam Linux launches on NVIDIA + Wayland setupsWeb demo saves no longer get wiped under storage pressureConsole CLEAR actually clears errors tooInactive editor tabs are readable across themes Polish Sensor cards show phase progression as a segmented stripe; hover the phase badge for the ladderCheaper early BioLab reagents (Alkaline Buffer 1cr, Cryo-Solvent 2cr)Outpost map icons easier to clickDebugger shows shallow previews of containers and objectsNew clock.real_seconds_per_hour() for planet-aware sleeps; sleep docs clarified Old saves load cleanly through the new format. No player data is touched.
Read full update on Steam ↗0 positive · 1 negative.
1 positive · 0 negative.
1 positive · 0 negative.
1 positive · 0 negative.
2 positive · 1 negative.
This update brings titanium within reach much earlier, a whole new set of Code Lab lessons, and a faster, smoother game throughout. Titanium now arrives much sooner. The Wide Sonar that finds it and the Industrial Dri…
Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.