Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 868160

Code: Terraform

View on Steam ↗Updated 24 Oct · 15:20 UTC
  • Single-player
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Steam

Store data

UK price
£13.75
US price
$13.49
Positive reviews
84%
Total reviews
361
Release date
9 September 2026
Concurrent players118Most recent successful sample
Today's peak13153/144 samples
Tracked peak660Highest retained daily peak
Steam rating84%361 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
868160
App type
Game
Developer
Publisher
Supported systems
Windows · Linux
Genres
Casual, Indie, Simulation, Strategy, Early Access
Release date
9 September 2026
Last player update
24 Oct · 15:20 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Memory
4 GB RAM
Graphics
Any GPU with WebGL support
Storage
1 GB available space

macOS

Minimum
OS
macOS 12.0+
Processor
Apple M1 or Intel Core i5
Memory
4 GB RAM
Graphics
Graphics card with DX10 (shader model 4.0) capabilities
Storage
1 GB available space

Linux

Minimum
OS
Ubuntu 22.04 LTS or SteamOS 3.0 (64-bit)
Processor
64-bit dual-core processor
Memory
4 GB RAM
Storage
1 GB available space

Launch window

Released 9 September 2026 · Tracking from 9 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
477
Steam reviews
18100% positive
Twitch peak
Not recorded
Price observed
£12.37
Top Sellers
Best rank #661 recorded day

1 player-data day recorded in this window.

First observed weekComplete
Player peak
660
Steam reviews
21185% positive
Twitch peak
Not recorded
Price observed
£12.37
Top Sellers
Best rank #662 recorded days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 131Average 103Latest 118
033669813123 Oct 2026, 16:00 UTC24 Oct 2026, 15:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days266-394-59.7%114-62.8%
October 2026177-483-73.2%100-62.0%
September 2026660——264—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

You've been sent to a frozen alien world. Your ship is silent. Sensors offline.

The only way to bring this place to life is to write code.

Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.

You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.

Boot your systems

Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.

Write scripts that run autonomously

Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.

Solve engineering contracts

Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.

Refine, fabricate, deliver

Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.

Power grids and fluid networks

Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.

Tiers, upgrades, and the climb

Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.

Construct what you need

Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.

Build drones. Fly the routes. Stand up outposts.

Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.

A real programming environment

Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.

Something is wrong

Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.

A story told through your terminal

No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.

No hand holding

There are docs and hints. No tutorials. Figure it out, like a real engineer would.

Steam gallery

Screenshots

11 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

More game data · Seller history
Steam global charts

Top Sellers history

Steam revenue ranking · not sales or units
Latest rank#100
Best recorded#66
Latest movementDown 34 places
Days listed2
#66#83#10009 Sept 202610 Sept 2026

Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.