Steam release scheduled · App 5522100

Spexl Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

Store status
Coming soon
Scheduled release
13 November 2026
Positive reviews
—
Total reviews
—
Release date
13 November 2026
Player tracking—Begins when the game launches
Release date13 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5522100
App type
Demo
Developer
Publisher
Supported systems
Windows · Linux
Genres
Casual, Indie, Simulation, Strategy
Release date
13 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 (64bit)
Processor
2 GHz
Memory
4 GB RAM
Graphics
DirectX 12 or Vulkan compatible
Storage
100 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system

Linux

Minimum
OS
Ubuntu 20.04 LTS / SteamOS 3.0
Processor
2.0 GHz (x86_64)
Memory
4 GB RAM
Graphics
Vulkan 1.3 support
Storage
100 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Destroy planets, collect their pixels and use them to power yourself up. The farther you travel from base, the bigger the planets get, but the dangers grow too, and so does the risk of never making it back.

Planets made of pixels

Every planet is built from countless pixels. The bigger and more complex they are, the harder they are to disintegrate.

Upgrade your ship

Spend the pixels you’ve collected to improve your ship’s stats.

A procedural universe

Every time you return to base, the universe regenerates with an endless supply of brand-new planets. The planets, and even the sounds and music, are generated procedurally, so no two journeys are the same.

Rebuild the solar system

Bring the pixels you collect back to base and rebuild the solar system one world at a time, from the Moon all the way to the Sun. Every world you complete unlocks a reward for your ship.

Beware of the sentinels

Some planets are well protected.

Manage your fuel

Every trip has a limit. Decide how far to push, because your fuel may not be enough to get you home.

The global Level Cap in-game for the Demo is: 500

Steam gallery

Screenshots

12 available
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