Steam release scheduled · App 5504690

Spaceglunk

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Keyboard Only Option
  • Mouse Only Option
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
24 November 2026
Positive reviews
—
Total reviews
—
Release date
24 November 2026
Player tracking—Begins when the game launches
Release date24 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5504690
App type
Game
Supported systems
Windows
Genres
Simulation, Early Access
Release date
24 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Quad-core 2.5 GHz (Intel Core i5-4590 / AMD FX-8350)
Memory
8192 MB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB VRAM)
DirectX
Version 11
Storage
500 MB available space
Sound Card
Any DirectX-compatible
Additional Notes
Requires a 64-bit processor and operating system.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
6-core 3.5 GHz (Intel Core i5-10400 / AMD Ryzen 5 3600)
Memory
16384 MB RAM
Graphics
NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT (6 GB VRAM)
DirectX
Version 12
Storage
1024 MB available space
Sound Card
Any DirectX-compatible
Additional Notes
SSD recommended.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

A booster blows on the way in and you put the tug down hard on the ice of Europa. The station beside you — Brightwater — is dark, on minimum life support, no crew aboard. The nearest help is a long way up.

Spaceglunk is a first-person survival and base-building game set on the moons of Jupiter and Saturn. There is no shooting. The fight is with cold, vacuum, a dead reactor and an empty water tank — and with the distance between one small moon and the next.

Everything runs on a simulation you can see and touch.

Power — patch the reactor, string cables, lay solar fields, charge the batteries.

Air — scrubbers pull carbon, plants and electrolysis make oxygen; every built room dilutes the air a little more.

Water — dig ice, melt it, purify it; your crops drink from the clean tank.

Food — grow greens and beans under glass, and keep the lights on through the night.

Read the base panel and it tells you the truth: how many days of air you have left, what every machine is drawing, which planter is thirsty.

Snap modules onto a grid — rooms, power, life support, water, workshop. Seal them against the vacuum and they count as indoors. Shadows, heat and sealing all matter: put a generator too close to a planter and it wilts; roof a room and its air goes thin. Salvage wrecks, drag the heavy ones home, break them down for parts.

Repair the dead booster, then keep upgrading: chemical thrusters give way to an ion drive, then fusion, then warp. Flight is hands-on — a throttle quadrant, a yoke, vertical thrusters — and landing is on you, no autopilot. Crash it and you mean it.

Travel runs in real time, and your base keeps ticking while you are away. The trip home is always free, so you are never stranded.

Europa first, then out across the Jupiter system — Ganymede, Callisto, a derelict relay, the lava of Io — and on to Saturn: hazy Titan with its methane lakes and storms, the geysers of Enceladus, a claim out in the rings, Iapetus, Mimas. Each world has its own ground, its own sky, its own weather and its own hazards. Jupiter and Saturn hang huge overhead.

Answer distress calls and pull stranded crew out of crashed pods. Each one moves into your base, breathes your air, works a station and lends you a hand — a specialist who speeds up their branch of research, or makes your drives run cheaper. Trade over the radio for the plans you cannot find.

Cut ore out of seams, smelt it, fabricate parts, still fuel. Work a research tree of dozens of technologies across six branches, each one gated by a sample you studied or a plan you earned. Set up outposts and let freight drones fly the ore home while you are off-world.

Every mesh, texture and sound in Spaceglunk is generated in code at start-up. That makes for a tiny download and a handmade, chunky, toy-like look — warm interiors against stark sunlit ice, strong bevels catching the light, no two craters the same.

Snapshot your base and share it as a file; drop into someone else's and walk around it.

This is an Early Access game

Spaceglunk is playable end to end today, and it is still growing. Read the Early Access notes above, and come and help decide where it goes next.

Steam gallery

Screenshots

9 available
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