Store data
- UK price
- £3.29
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 11 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
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| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
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| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Somebody has tipped the paint swatches onto the floor. Your job is to put them back.
The wall. A pegboard, a row of hooks, and a floor covered in paint cards. Every colour on the wall wants its cards back, and the colours are deliberately close together. Two greens that are the same green, right up until you hold them next to each other.
Hang a card on the wrong hook and it goes back on the floor.
It grows. You start with a handful of colours and a handful of cards. The wall gets wider, the hooks multiply, and the colours crowd closer. An hour in you are making calls you would not have trusted yourself to make at the start.
Scooping. Dragging one card at a time is fine when there are twenty of them. It is not fine when there are two hundred. So you learn to sweep: drag through the pile, gather a handful, and run them onto a hook together. If you would rather keep going one card at a time, there is a setting for that. Nothing gets taken away from you.
Gradient runs. A separate puzzle. A strip of cards, each one shade off the last, to be put in order from lightest to darkest. Up to thirty of them. It is the hardest thing in the game and it is over in two minutes.
Colour vision modes. Four of them: full colour, red and green, blue and yellow, and lightness only. They do not filter the game or label the cards, because a label would just solve the puzzle for you. They rebuild the palette along an axis you can actually see, so the puzzle keeps its shape and you get a fair go at it.
The clock, if you want it. Off unless you turn it on. Time is granted per card, so a bigger shift buys you a longer clock rather than an impossible one.
What it isn’t. There is no story, no character and nothing chasing you. It is a wall, some hooks, and a very large number of colours. That is the whole thing.
This is my first game. If something in it annoys you, say so in the discussions, I’ll try to fix it.
| # | ||
|---|---|---|
| 01 | Ach First Coat | 100.0% |
| 02 | Ach Not A Mark | 100.0% |
| 03 | Ach Both Hands | 33.3% |
| 04 | Ach By Lightness | 0.0% |
| 05 | Ach Clean Sweep | 0.0% |
| 06 | Ach Down To Wire | 0.0% |
| 07 | Ach Fifty Thousand | 0.0% |
| 08 | Ach Full Thirty | 0.0% |
| 09 | Ach Halfway Up | 0.0% |
| 10 | Ach In Order | 0.0% |
| 11 | Ach Looked Better | 0.0% |
| 12 | Ach Missed A Bit | 0.0% |
| 13 | Ach Paint Aisle | 0.0% |
| 14 | Ach Slow Way | 0.0% |
| 15 | Ach Steady Hand | 0.0% |
| 16 | Ach Ten Thousand | 0.0% |
| 17 | Ach Thousand Floor | 0.0% |
| 18 | Ach Top Of Wall | 0.0% |
| 19 | Ach Unaided | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.