Steam release scheduled · App 5489920

Why Not Fly That?

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Playable without Timed Input
  • Steam Cloud
  • Includes level editor
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
25 November 2026
Positive reviews
—
Total reviews
—
Release date
25 November 2026
Player tracking—Begins when the game launches
Release date25 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5489920
App type
Game
Supported systems
Windows
Genres
Casual, Simulation
Release date
25 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i5-6600 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560, 2 GB VRAM
DirectX
Version 11
Storage
3 GB available space
Additional Notes
Keyboard and mouse required.
Recommended
OS
Windows 10 / 11 64-bit
Processor
Intel Core i5-9400 / AMD Ryzen 5 2600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1650 / AMD Radeon RX 570, 4 GB VRAM
DirectX
Version 11
Storage
5 GB available space
Additional Notes
Keyboard and mouse required.
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

If a car can fly, why stop at cars?

Strap thrusters to shopping carts, fridges, and other everyday objects. Turn them into homemade flying machines and find out what happens when you hit the throttle.

In Why Not Fly That? , every thruster’s position, direction, and control key can change how your creation behaves. Build, launch, tumble, and adjust your design for the next attempt.

Build your own flying machine

Choose an object, attach thrusters, and assign the keys that fire them. Experiment with different layouts to find your own balance between lift, stability, and chaos.

Put your design to the test

Practice in Practice Mode, launch off a ramp to chase a longer flight, or tackle roads, jumps, and obstacles to see how far your creation can go.

Create your own playground

Place ramps and obstacles with the built-in map editor, then test-fly your creation on your own course.

One small adjustment. One more attempt.

Move a thruster. Change its angle. Try a different object. Your next idea might be the one that finally flies.

Steam gallery

Screenshots

6 available
More game data · Seller history