Store data
- UK price
- £1.79
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 9 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Based on Scoundrel by Zach Gage and Kurt Bieg. 44 cards. 20 life. Clear the deck.
It's a grim solitaire. One deck, 44 cards, 20 life. Clubs and spades are monsters. They hit for their rank: J 11, Q 12, K 13, A 14. Diamonds are weapons. A weapon takes its rank off every hit, but only fights monsters weaker than its last kill. Hearts are potions. They heal their rank, up to 20. Only the first one each round heals. Each round deals 4 cards. Play 3. The 4th stays for the next round. Flee a round to send all 4 under the deck. Not twice in a row, and not once you've played a card. Clear the deck to win. Hit 0 and you lose. Every deck is dealt to be winnable.
Two players, two decks, two crosses of 4 cards. The crosses share 2 cards. A shared card goes to whoever plays it first. What you leave there, your partner can reach. Leave them the potion. Take the monster their weapon can't. Flee your cross and the shared cards go with it. Each player has their own life, weapon and potion. If one falls, you both lose. Clear both decks to win. Play local, or online with a Steam friend.
One new deck every day, the same for everyone. Your first game of the day is the one that counts. Win it without an undo to make the leaderboard. See how many tried, how many won, and which friends won. Missed a day? Go back up to six days, unranked. The daily is in the free demo.
A run is six decks back to back. The sixth is a boss. Pick your way up the map. Elite decks pay better. Shrines burn away a curse. Armories start you armed. Life is full at the start of every deck. Beat a boss to open the next tier. There are five.
Win a deck and take an upgrade pass: a choice of pacts, each a boon bound to a curse. Two potions heal each deal, but each one you drink dulls your weapon. You must take one, and it stays for the whole run. Pacts change the rules, and every deck is still dealt to be winnable under them.
Grim Deck is small: one deck, one table. Games are short. You will die a lot. Deal again.
Every deck winnable, or any shuffle
Local and online co-op
A new daily deck, with leaderboards and friends
Rogue runs: six decks, a map, pacts, bosses and tiers
Step-by-step tutorial
Undo, stats and streaks
Smoke, blood and goo simulated on the GPU
Music mixed live as you play
Keyboard, mouse or controller. PlayStation, Xbox, Switch and Steam Deck prompts
12 languages
Based on Scoundrel by Zach Gage and Kurt Bieg. Cards and sounds: Kenney. Icons: .
| # | ||
|---|---|---|
| 01 | Ach Tutorial | 50.0% |
| 02 | Ach Win | 37.5% |
| 03 | Ach Coop | 25.0% |
| 04 | Ach Deckard | 12.5% |
| 05 | Ach Habitual | 12.5% |
| 06 | Ach Pro | 12.5% |
| 07 | Ach Retry | 12.5% |
| 08 | Ach Rogue | 12.5% |
| 09 | Ach Undying | 12.5% |
| 10 | Ach Astral | 0.0% |
| 11 | Ach Bosses | 0.0% |
| 12 | Ach Devil | 0.0% |
| 13 | Ach Frost | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.