Store data
- UK price
- £1.69
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 5 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Vantrell Mutual, Claims Intake, 7th floor, 1994. You're a clerk on probation. Forms keep dropping onto your desk, and you get half a second to size up each one: by its silhouette, its color and one tiny mark. Left click approves. Right click denies. The space bar is locked by HR until your career says otherwise. Nobody here is joking. The absurd is just company policy.
Every form has a spot to check and a way it's supposed to look. A medical claim has an upright cross and a live heartbeat line. A police report has an intact gold seal. A leave application carries a photo of the employee: not a clown, not an alien, not a cat. On a forgery, one detail is always off, and the verdict is never written anywhere on the page. A wrong stamp is a strike. A form that expires on your desk is a strike. Rack up enough strikes and your probation is concluded.
Some paperwork matters more than you do. VIP forms pay double and give you half the time. Burning forms pay double and give you a third. On Friday the lights start to flicker. On Saturday the forms stop being the color they are.
Three currencies, each on its own schedule. KPI comes from correct stamps and combos, gets spent on artifacts in the run store, and burns off when the store closes. Cash arrives as one paycheck per shift and feeds the breakroom vending machine for the rest of the week. Shares are yours forever and go into the career tree.
A run is one week. Monday is induction. Tuesday brings VIP forms. Wednesday is a surprise audit, with the inspector's clipboard parked on a corner of your desk. On Thursday, forms arrive in pairs. Friday is quarter close. Saturday is voluntary overtime, and the paperwork goes into orbit. On Sunday the Board of Directors attends in person: three acts, contracts stamped on the beat, and separation notices with your name on them. Missing a daily quota isn't fatal; it costs you a strike tomorrow. Missing Sunday's is.
From Tuesday on, an internal memorandum lands on your desk before every shift, and you can't start work until you sign it. Every option is a trade, worded as policy: a lower quota for shorter timers, cash today for higher prices tomorrow. Some signatures stay in your file, and the correspondence carries on from week to week: a note in the drawer from the previous occupant, of whom HR has no record; an inspector who rates the clipboard on a scale of one to one; a vending machine that has requested a transfer to the lobby.
The first node of the career tree unlocks the space bar. After that come four emergency protocols, equipped one at a time: the desk slam, the hydraulic press, the general stamp and the event horizon. Twenty-four nodes across four branches, from union representation to a mechanical intern who stamps the oldest form on your desk.
A permanent contract unlocks the next level of Ascension. There are twenty. Each one shortens every timer, and some add a new clause of company policy. Previous terms stay in force.
Seven form types and fourteen kinds of forgery, read by shape and color, never by text
Nine artifacts in the run store, three tiers each, plus a vending machine stocked with snacks, relics and blueprints
32 internal memoranda, with story threads that carry over from week to week
A 24-node career tree and four emergency protocols for the space bar
20 levels of Ascension and three endings, one of which isn't in the handbook
Accessibility: form marks that identify every type without relying on color, relaxed timers, reduced motion, color vision filters, sound captions and rebindable keys
English, Ukrainian and Simplified Chinese
Steam Achievements and Steam Cloud saves
Coverage does not lapse. It is extended.
| # | ||
|---|---|---|
| 01 | Ending Concluded | 75.0% |
| 02 | Runs 1 | 75.0% |
| 03 | Combo 10 | 25.0% |
| 04 | Combo 25 | 25.0% |
| 05 | Memos 1 | 25.0% |
| 06 | Runs 3 | 25.0% |
| 07 | Spin 500 | 25.0% |
| 08 | Ascension 1 | 0.0% |
| 09 | Ascension 10 | 0.0% |
| 10 | Ascension 12 | 0.0% |
| 11 | Ascension 14 | 0.0% |
| 12 | Ascension 16 | 0.0% |
| 13 | Ascension 18 | 0.0% |
| 14 | Ascension 2 | 0.0% |
| 15 | Ascension 20 | 0.0% |
| 16 | Ascension 3 | 0.0% |
| 17 | Ascension 4 | 0.0% |
| 18 | Ascension 5 | 0.0% |
| 19 | Ascension 6 | 0.0% |
| 20 | Ascension 7 | 0.0% |
| 21 | Ascension 8 | 0.0% |
| 22 | Ascension 9 | 0.0% |
| 23 | Blueprint Back Office | 0.0% |
| 24 | Blueprint Desk Set | 0.0% |
| 25 | Blueprint Set | 0.0% |
| 26 | Blueprint Set 3 | 0.0% |
| 27 | Blueprints 1 | 0.0% |
| 28 | Blueprints 2 | 0.0% |
| 29 | Blueprints 4 | 0.0% |
| 30 | Blueprints 5 | 0.0% |
| 31 | Blueprints 6 | 0.0% |
| 32 | Combo 100 | 0.0% |
| 33 | Combo 200 | 0.0% |
| 34 | Combo 50 | 0.0% |
| 35 | Compliant Career | 0.0% |
| 36 | Contracts 10 | 0.0% |
| 37 | Contracts 3 | 0.0% |
| 38 | Coverage 3 | 0.0% |
| 39 | Coverage 5 | 0.0% |
| 40 | Days 14 | 0.0% |
| 41 | Days 150 | 0.0% |
| 42 | Days 300 | 0.0% |
| 43 | Days 35 | 0.0% |
| 44 | Days 7 | 0.0% |
| 45 | Days 70 | 0.0% |
| 46 | Ending Contract | 0.0% |
| 47 | Ending Set | 0.0% |
| 48 | Ending Singularity | 0.0% |
| 49 | Full Career | 0.0% |
| 50 | Kpi 100000 | 0.0% |
| 51 | Kpi 1000000 | 0.0% |
| 52 | Kpi 25000 | 0.0% |
| 53 | Kpi 250000 | 0.0% |
| 54 | Kpi 5000 | 0.0% |
| 55 | Kpi 500000 | 0.0% |
| 56 | Memo Line Board | 0.0% |
| 57 | Memo Line Drawer | 0.0% |
| 58 | Memo Line Inspector | 0.0% |
| 59 | Memo Line Machine | 0.0% |
| 60 | Memo Lines All | 0.0% |
| 61 | Memos 11 | 0.0% |
| 62 | Memos 14 | 0.0% |
| 63 | Memos 3 | 0.0% |
| 64 | Memos 5 | 0.0% |
| 65 | Memos 8 | 0.0% |
| 66 | Protocol Set | 0.0% |
| 67 | Protocols 1 | 0.0% |
| 68 | Protocols 2 | 0.0% |
| 69 | Protocols 3 | 0.0% |
| 70 | Runs 10 | 0.0% |
| 71 | Runs 100 | 0.0% |
| 72 | Runs 25 | 0.0% |
| 73 | Runs 5 | 0.0% |
| 74 | Runs 50 | 0.0% |
| 75 | Separations 10 | 0.0% |
| 76 | Separations 25 | 0.0% |
| 77 | Separations 5 | 0.0% |
| 78 | Shares Spent 100 | 0.0% |
| 79 | Shares Spent 150 | 0.0% |
| 80 | Shares Spent 25 | 0.0% |
| 81 | Shares Spent 50 | 0.0% |
| 82 | Spin 1000 | 0.0% |
| 83 | Spin 2000 | 0.0% |
| 84 | Spin 4000 | 0.0% |
| 85 | Tree Automation All | 0.0% |
| 86 | Tree Automation Half | 0.0% |
| 87 | Tree Legal All | 0.0% |
| 88 | Tree Legal Half | 0.0% |
| 89 | Tree Nodes 1 | 0.0% |
| 90 | Tree Nodes 12 | 0.0% |
| 91 | Tree Nodes 16 | 0.0% |
| 92 | Tree Nodes 20 | 0.0% |
| 93 | Tree Nodes 24 | 0.0% |
| 94 | Tree Nodes 3 | 0.0% |
| 95 | Tree Nodes 5 | 0.0% |
| 96 | Tree Nodes 8 | 0.0% |
| 97 | Tree Physics All | 0.0% |
| 98 | Tree Physics Half | 0.0% |
| 99 | Tree Protocol All | 0.0% |
| 100 | Tree Protocol Half | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.