Steam release scheduled · App 5451310

Point Nemo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
15 November 2026
Positive reviews
—
Total reviews
—
Release date
15 November 2026
Player tracking—Begins when the game launches
Release date15 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5451310
App type
Game
Supported systems
Windows
Genres
Indie, Simulation
Release date
15 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Requires a 64-bit processor and operating system
Processor
Intel Core i5 (9th Gen) / Ryzen 2700
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060/AMD Radeon
Storage
100 MB available space
Sound Card
Windows Compatible Audio Device
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Requires a 64-bit processor and operating system
Processor
Intel Core i7 (9th Gen) / Ryzen 3700
Memory
32 GB RAM
Graphics
NVIDIA GeForce RTX 2060/AMD Radeon
Storage
150 MB available space
Sound Card
Windows Compatible Audio Device
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Something hit the platform in the night and took the diving bell with it. You wake up in Refuge Four, a hundred and twenty metres down, and nobody is coming to get you.

Your supervisor, Mara, is still up in the control room. She can see you on the hatch camera for the first ten metres. After that it's you, your compass and whatever lights you leave behind.

You're in saturation, so you can't just swim up. You climb slowly, refuge by refuge, resting in each one while the pressure comes down. Every refuge needs something from outside before you can move on: a scrubber cartridge, a full gas bottle, a battery. And the further you get from the platform, the less the water makes sense.

- Swim out on a bearing. Nothing on the screen points the way. You read the route card, check the compass on your wrist and swim into the dark.

- Leave a trail. Drop strobes on the way out so you can find them on the way back. The receiver tells you how far away the refuge is, but not which way.

- Watch your gas and your torch. Both run out. Kicking hard burns gas faster, panicking on a snagged line burns it faster still, and the current pushes you off your line while you work.

- Rest between dives. The refuges are warm and cramped. There's a bunk, a kettle and a radio, and Mara wants to talk.

- Things go wrong out there. The water silts up, the refuge lights go out while you're halfway home, and something big passes between you and your strobes.

- Five chapters and two endings. Keep a Logbook of your route, your finds and the salvage kit you scavenge, and replay any chapter you've reached.

Point Nemo is a first-person horror game about deep water and finding your way home. There's no combat, and nothing chases you. If you'd rather not drown, Calm Water mode keeps the dread and takes away the death.

Steam gallery

Screenshots

8 available
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