Steam release scheduled · App 5434480

Micro Grid: Racing Team Manager

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Adjustable Text Size
  • Camera Comfort
  • Color Alternatives
  • Custom Volume Controls
  • Adjustable Difficulty
  • Keyboard Only Option
Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5434480
App type
Game
Supported systems
Windows · macOS
Genres
Indie, Racing, Simulation, Sports, Strategy
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i7-9850H class CPU
Memory
8 GB RAM
Graphics
Intel UHD 630 or better
DirectX
Version 11
Storage
500 MB available space
Additional Notes
Runs at Low at 1920x1080 on integrated graphics (65 fps on the UHD 630).
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i7-9850H class CPU
Memory
16 GB RAM
Graphics
NVIDIA GTX 1660 / AMD RX 5600 class
DirectX
Version 11
Storage
500 MB available space

macOS

Minimum
Requirement
Requires an Apple processor
OS
macOS 12 Monterey or later
Processor
Apple M1 or later (Apple silicon)
Memory
8 GB RAM
Graphics
Apple silicon GPU (Metal)
Storage
500 MB available space
Additional Notes
Apple silicon Macs only: Intel Macs are not supported.
Recommended
Requirement
Requires an Apple processor
OS
macOS 12 Monterey or later
Processor
Apple M1 Pro / M2 or later
Memory
16 GB RAM
Graphics
Apple M1 Pro / M2 GPU or better
Storage
500 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

You're the new team principal. The chairman wants results, the sponsors want airtime, and your lead driver wants a new contract by Friday.

Micro Grid is a racing team management game about the decisions between the lights: what to build, who to hire, which tire to start on, and when to bring the car in. Every race is simulated lap by lap from power, drag, downforce, grip, tire wear, and fuel—captured through a tilt-shift camera that turns the field into a living diorama.

Call the race

Watch it live from the pit wall and change the plan as it unfolds. Pick the tires and the pit windows, set each driver's pace and fuel mix, tell them to attack, hold position or bring it home, and use team orders when the championship needs them. A strategy forecast shows each option's likely finish as a range, not a promise. The weather moves sector by sector, safety cars bunch the field, and rival pit walls make their own calls.

Run the weekend

Practice is a single 90-minute session for both cars, and every program comes off the same clock: long runs, qualifying sims, setup comparisons, and circuit learning. Your drivers tell you what the car needs. Then qualify live, and race.

Develop the car

Pick a concept each season and design parts around downforce, aero efficiency, or reliability. Production, fitting, and repairs all cost time and money. What you learn carries over, and the teams vote on next season's rules.

Climb the ladder

Three championships, each with its own rules: spec cars in Micro Three, supplier engines and a cost cap in Micro Two, open development in Micro One. Thirty teams chase promotion and try to avoid relegation. Sponsors set targets, and the chairman's patience is not unlimited.

People, not just numbers

Drivers, designers, mechanics, and strategists, each with stats, traits, and morale. Drivers improve with seat time. A driver who trusts their mechanic gives better feedback, teammates build rivalries, and other teams will try to poach your strategist.

A world in miniature

Twenty-three fictional circuits around the world, built in miniature and raced by day and under floodlights: sixteen on the career calendar and seven more in Quick Race. Each circuit treats tires its own way.

Features

Race day

Every race simulated lap by lap, the whole field wheel to wheel; pause it at any time or run it at up to 16x

Tires, pit windows, pace, fuel mix and team orders, with a forecast that shows each option's likely finish as a range

Practice programs on one 90-minute clock, then live qualifying

Weather that moves sector by sector, safety cars and night races under floodlights

Four cameras, from the overview to a TV director, and a photo mode

The team

Drivers, designers, mechanics and strategists, each with stats, traits and morale

Contract talks on wage, length, role, signing bonus, win and points bonuses and release clauses

Scouting reports, a youth academy, and reserve drivers who learn in practice

An HQ of eight facilities, from the Wind Tunnel to the Simulator, each up to level 5

A car concept each season, with parts designed around it and built in your own factory

Gray-area parts, for teams willing to risk the inspectors

The career

Three championships with their own rules, from spec cars, one-shot qualifying and refueling in Micro Three to knockout qualifying and parc fermé in Micro One

Thirty teams, with promotion and relegation

Sixteen career circuits with a GP and a Short layout each: Micro One races the GPs, Micro Three the Shorts

Start with any team in any tier, or create your own in Micro Three: name, timing code, home country, colors, livery pattern and car numbers

Sponsors with targets, a chairman with limited patience, and a job market for when it runs out

Paddock news: race reports, rumors and the rule votes

A trophy cabinet, a Roll of Honor of every season's champions and a Driver Hall of Fame

Modes and options

Quick Race on all 23 circuits, a long forest course and an oval among them

Pick the layout, time of day, distance and weather, and a team from the Micro One field

Four difficulty levels, up to Ironman's single autosaved slot

Races at 25%, 50% or 100% distance

Metric or imperial units, UI scale up to 125% and ultrawide screens

A guide through your first weekend and tips on the main screens

30 Steam achievements

Steam gallery

Screenshots

10 available
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