Store data
- Store status
- Coming soon
- Scheduled release
- 16 November 2026
- Positive reviews
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- Total reviews
- —
- Release date
- 16 November 2026
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You're the new team principal. The chairman wants results, the sponsors want airtime, and your lead driver wants a new contract by Friday.
Micro Grid is a racing team management game about the decisions between the lights: what to build, who to hire, which tire to start on, and when to bring the car in. Every race is simulated lap by lap from power, drag, downforce, grip, tire wear, and fuel—captured through a tilt-shift camera that turns the field into a living diorama.
Watch it live from the pit wall and change the plan as it unfolds. Pick the tires and the pit windows, set each driver's pace and fuel mix, tell them to attack, hold position or bring it home, and use team orders when the championship needs them. A strategy forecast shows each option's likely finish as a range, not a promise. The weather moves sector by sector, safety cars bunch the field, and rival pit walls make their own calls.
Practice is a single 90-minute session for both cars, and every program comes off the same clock: long runs, qualifying sims, setup comparisons, and circuit learning. Your drivers tell you what the car needs. Then qualify live, and race.
Pick a concept each season and design parts around downforce, aero efficiency, or reliability. Production, fitting, and repairs all cost time and money. What you learn carries over, and the teams vote on next season's rules.
Three championships, each with its own rules: spec cars in Micro Three, supplier engines and a cost cap in Micro Two, open development in Micro One. Thirty teams chase promotion and try to avoid relegation. Sponsors set targets, and the chairman's patience is not unlimited.
Drivers, designers, mechanics, and strategists, each with stats, traits, and morale. Drivers improve with seat time. A driver who trusts their mechanic gives better feedback, teammates build rivalries, and other teams will try to poach your strategist.
Twenty-three fictional circuits around the world, built in miniature and raced by day and under floodlights: sixteen on the career calendar and seven more in Quick Race. Each circuit treats tires its own way.
Every race simulated lap by lap, the whole field wheel to wheel; pause it at any time or run it at up to 16x
Tires, pit windows, pace, fuel mix and team orders, with a forecast that shows each option's likely finish as a range
Practice programs on one 90-minute clock, then live qualifying
Weather that moves sector by sector, safety cars and night races under floodlights
Four cameras, from the overview to a TV director, and a photo mode
Drivers, designers, mechanics and strategists, each with stats, traits and morale
Contract talks on wage, length, role, signing bonus, win and points bonuses and release clauses
Scouting reports, a youth academy, and reserve drivers who learn in practice
An HQ of eight facilities, from the Wind Tunnel to the Simulator, each up to level 5
A car concept each season, with parts designed around it and built in your own factory
Gray-area parts, for teams willing to risk the inspectors
Three championships with their own rules, from spec cars, one-shot qualifying and refueling in Micro Three to knockout qualifying and parc fermé in Micro One
Thirty teams, with promotion and relegation
Sixteen career circuits with a GP and a Short layout each: Micro One races the GPs, Micro Three the Shorts
Start with any team in any tier, or create your own in Micro Three: name, timing code, home country, colors, livery pattern and car numbers
Sponsors with targets, a chairman with limited patience, and a job market for when it runs out
Paddock news: race reports, rumors and the rule votes
A trophy cabinet, a Roll of Honor of every season's champions and a Driver Hall of Fame
Quick Race on all 23 circuits, a long forest course and an oval among them
Pick the layout, time of day, distance and weather, and a team from the Micro One field
Four difficulty levels, up to Ironman's single autosaved slot
Races at 25%, 50% or 100% distance
Metric or imperial units, UI scale up to 125% and ultrawide screens
A guide through your first weekend and tips on the main screens
30 Steam achievements
Steam currently lists 16 Nov 2026 as the release date.