Store data
- UK price
- £49.19
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 3 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Bad car. Good intentions.
Your taxi has too much power, too little grip and a worrying relationship with its own steering wheel. Your passengers still expect to arrive on time.
Don't Hit Anyone is a single-player comedy driving game about earning a living in a car that really should have stayed in the garage. Slide through a low-poly city, watch for traffic and pedestrians, and try to finish your shift with money left over.
Choose the fare. Accept the consequences.
Dispatch offers three jobs at a time. Compare the pickup distance, route, deadline, fare and passenger's wishes before you commit. Take a nearby ride, chase an express bonus, carry something fragile or keep a demanding VIP comfortable. Tours need a photo stop; errands need a shop stop. Better pay can mean a harder ride.
The steering wheel has other plans.
A short warning is all you get before left and right swap, the throttle sticks, the brakes fade or the car starts pulling sideways. Adapt, slow down, or spend some of your hard-earned cash on a tow. Turbo can help with a deadline. The bill for a collision probably won't.
A city that pushes back.
Passengers walk to the door, climb in and close it before the ride begins. Cars react to impacts, street props can be knocked over, and your unreliable taxi coughs smoke and rattles through the streets. Scrapes, sparks, tyre trails and city sounds make the damage hard to ignore.
- A 30-minute shift across nine city districts, with changing light and repeatable fares.
- Six job types with different rewards, comfort targets and intermediate stops.
- Traffic, walking residents, physical boarding and visible collision reactions.
- Four recurring mechanical faults, an optional practice setting and reduced camera motion.
- Local shift checkpoints, separate city/effects volume controls and English menus and passenger dialogue.
Keep the passengers happy. Keep the fines down. And please, don't hit anyone.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.