Store data
- UK price
- £2.93
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | — | — | 0 | — |
| October 2026 | 2 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Defend the forest with an animal team you build, merge, and arrange. Wild Guard is a pixel-art tower defense game where your guardians’ neighbors matter as much as their strength.
Choose from 20 animal guardians and combine matching animals to raise them up to 4 stars. Decide which guardians to strengthen as you build your formation.
Place animals on a hex grid to activate neighboring-animal synergies. Inspect their effects and link conditions, then rearrange your team to put those combinations to work.
Pick one of three rewards and shape your team across eight regions. Face 28 enemy types, including enemies that heal allies or revive once. Play in Normal, or take on Hell’s harder enemy curve.
Faster controls Press W while hovering over a field animal to return it to the reserve. On an empty field cell, W performs the same placement action as a left click. You can also return a selected field animal using the Return to reserve button, or drag it down to the reserve as before. Returning remains available during combat when formation editing is allowed. E cycles game speed through 1×, 2× and 3×. Other nearby defaults are Tab for the codex, A/D for reserve pages, S to start a wave, R to reroll rewards and F to show or hide rewards. Press the codex key again to close it; a reassigned codex key also toggles it open and closed. The map/rewards toggle stays in the same position and keeps the same size while choosing rewards. Press the same button or your rewards shortcut to return. Your own keyboard shortcuts Open Settings with ESC, then Keyboard shortcuts to reassign keys. Duplic...
Read full update on Steam ↗Here is a consolidated record of improvements already available in the Windows Steam version. The current version is v0.9.4. Changes below are grouped by the version that introduced them. v0.9.2: difficulty and enemy expansion Added a Normal/Hell choice for new expeditions. Continue and Retry retain the selected difficulty; older saves without difficulty data continue in Normal.Adjusted mid- and late-game enemy HP, movement speed and spawn timing in Normal. The first two forests were unchanged by that update. Hell uses its own harder curve and additional late-game pressure.Added 20 enemy types, bringing the total to 28, introduced gradually from the third forest. New behaviors include movement and defense variations, regeneration, allied healing and haste, and a phoenix that revives once. Added movement/attack animations for the new enemies.Expanded the enemy codex and enemy-specific...
Read full update on Steam ↗Faster controls Press W while hovering over a field animal to return it to the reserve. On an empty field cell, W performs the same placement action as a left click. You can also return a selected field animal using t…
Here is a consolidated record of improvements already available in the Windows Steam version. The current version is v0.9.4. Changes below are grouped by the version that introduced them. v0.9.2: difficulty and enemy…
2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.