Store data
- UK price
- £5.12
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 2 November 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 5 | — | — | 3 | — |
| November 2026 | 5 | — | — | 3 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Ever wanted to experience a vast beast tide straight out of a cultivation novel?
As hordes of beasts approach your gates, the disciples you've raised take their places on the walls. Behind them stand your newly built alchemy workshop, your hard-earned supplies, and everything your sect has grown into since its first few members arrived.
This time, you are the sect leader. Gather your cultivators and defend the home you've built together.
No Slackers in My Sect is a sect management game set in a world of cultivation and the pursuit of immortality. It brings together disciple growth, production, and large-scale battles against beast tides. Recruit disciples, build your sect, brew elixirs, and forge equipment. Watch your people grow, and prepare them for the battles ahead.
At first, there are few hands and little to spare. Spirit fields need tending, mines need workers, the alchemy workshop awaits its first batch, and someone must keep watch at the gates.
Some disciples have a gift for alchemy. Others are suited to mining, while a few deserve your special attention. Learn their talents and spiritual roots, find the right place for each of them, and watch your little sect build its own industries—and nurture cultivators you can depend on.
Choose their equipment, prepare their elixirs, and plan their training retreats and breakthroughs. Under your care, the novices who once knew so little will rise through the realms and become pillars of your sect.
Cultivation takes supplies, and seclusion means time away from work. With limited lifespans, workers, and resources, you must decide who pursues a breakthrough first and who keeps the sect running. Let this generation's efforts pave the way for those who follow.
Turn gathered spirit herbs into elixirs and mined ore into equipment. Tend your spirit fields, run your markets, and send disciples to develop outposts beyond the walls and bring supplies home.
The production chains you build, piece by piece, sustain daily cultivation while stockpiling equipment, wall repair materials, and the spirit stones your protective formation needs. When the beast tide comes, those small everyday decisions will carry their weight.
As your sect grows, so do the tides that threaten it. Vanguards arrive first, the main horde follows, and fearsome leaders march with the horde. Later sieges pit you against hundreds of beasts, turning your familiar home into the battlefield of a vast clash.
Defenders fight from the walls as disciples intercept beasts up close, cast spells, and heal their companions. If a wall falls, beasts pour through the breach, and the battle spills from outside the walls into the grounds within.
Send disciples to intercept the tide before it reaches you. When the fighting turns desperate, redeploy reinforcements, repair the walls, and activate your sect's protective formation. Who holds the breach? Who supports the other line? How long will the remaining supplies last? These decisions rest on your shoulders.
After the tide, mend the walls, let the wounded recover, and help your disciples return to their familiar work. Life in the sect goes on, with another breakthrough and another great battle waiting ahead.
Each has a role in times of peace. When the beast tide comes, the whole sect stands together.
| # | ||
|---|---|---|
| 01 | Ach Assignment | 100.0% |
| 02 | Ach Craft 100 | 100.0% |
| 03 | Ach Disciples 8 | 100.0% |
| 04 | Ach First Commission | 100.0% |
| 05 | Ach First Point | 100.0% |
| 06 | Ach First Research | 100.0% |
| 07 | Ach First Wave | 100.0% |
| 08 | Ach Pills 150 | 100.0% |
| 09 | Ach Production | 100.0% |
| 10 | Ach Rank 2 | 100.0% |
| 11 | Ach Trade 5000 | 100.0% |
| 12 | Ach Buildings 15 | 50.0% |
| 13 | Ach Commissions 3 | 50.0% |
| 14 | Ach First Elite | 50.0% |
| 15 | Ach Foundation | 50.0% |
| 16 | Ach Golden Core | 50.0% |
| 17 | Ach Nascent Soul | 50.0% |
| 18 | Ach Proficiency 10 | 50.0% |
| 19 | Ach Refine 10 | 50.0% |
| 20 | Ach Research 20 | 50.0% |
| 21 | Ach First Ascension | 0.0% |
| 22 | Ach First Beast | 0.0% |
| 23 | Ach First Lair | 0.0% |
| 24 | Ach Kills 200 | 0.0% |
| 25 | Ach Mentoring | 0.0% |
| 26 | Ach Points 8 | 0.0% |
| 27 | Ach Rank 4 | 0.0% |
| 28 | Ach Rank 6 | 0.0% |
| 29 | Ach Void Refining | 0.0% |
| 30 | Ach Wonder 5 | 0.0% |
5 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.