Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 5 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
VOLTGATE is a free-to-play arena shooter about tiny, toy-bright robots that hit way above their weight. Build your robo, pick your fight, and play to a crowd that wants a show. First or third person, mouse or controller.
1V1. The classic duel. Every round ends in a knockout, first to three takes the match, and the killcam rides your rocket all the way in.
FREE FOR ALL. Four robots, one arena, respawns. First to 10 knockouts, or the most when the five-minute clock runs out.
2V2. Bring a partner. Two teams, rounds like the duel, first to three. Your bolts never hurt a teammate.
HEADLINER. Co-op for up to four. Survive the opening waves, take a commercial break, then face the night's headliner on THE DUNES. Hard, and only beatable together.
Parties. Up to four friends through a Steam invite or a party code. Queue together, and empty seats fill with CPU robots so nobody waits forever.
Private rooms. Send a friend the room code and settle it.
Every online match runs on our own match servers. No host advantage.
Five slots: body, primary, secondary, jetpack, dash. Mix them however you like.
Bodies: Spark, the all-rounder. Bulwark, the heavy that soaks it up. Scout, fast, small and fragile.
Primaries: the Volt Carbine, steady and accurate. The Rapid Gun, which sprays and runs hot. The Scatter Cannon, brutal up close. The Rail Gun: hold to charge, let go to end someone.
Secondaries: the Rocket Launcher, one slow rocket and a very big boom. The Missile Pod, three homing missiles. The Grenade Launcher, for corners and cover. The Vortex Shield, which catches shots and throws them back.
Jetpacks: the Jet Booster for huge jumps and one more in the air, or the Glide Pack to hang over the arena and pick your shot.
Dashes: the Sprint Dash, quick and fast to recharge, or the Air Dash, two long dashes that work mid-air.
You start with the Volt Carbine, Rapid Gun, Rocket Launcher, Missile Pod, Spark and Bulwark. The rest unlocks as you level up. Weapons and parts are never sold.
HOLO STADIUM: plateau, ramps, jump pads, a sky platform and an energy edge. Full crowd, jumbotron, fireworks.
CROSSFIRE: four corner bases, a high keep and two sky platforms. Room to fly.
FROSTBITE: a frozen bowl with an ice field in the middle. Everything slides. The cover shatters.
FOUNDRY: a steelworks on two levels. Lava hurts, and every so often a LAVA SURGE floods the floor.
CLASSIC: four blocks, a low wall, nowhere to hide.
GLACIER: a frozen lake with ice ridges, crystal pads and two crossings. Built for four.
FOUNDRY DEPTHS: lava rivers, a catwalk ring, gantries and surges. Built for four.
THE DUNES: open sand and rock outcrops, as far as the storm lets you see. HEADLINER only.
Before a matchmade fight, everyone votes for one of two arenas or RANDOM. Disagree and the roulette decides.
Tutorial: a short guided start and a tour of the menus. Replay both any time.
VS CPU: the sparring bot on any arena, difficulty 1 to 10.
Practice FREE FOR ALL and 2V2: the squad modes against CPU robots, offline.
Sandbox and PROVING GROUNDS: a firing range out to 45 metres, moving targets, a test bot you set up yourself and a live readout of damage, accuracy, DPS and time to kill.
Missions: three daily, five weekly. They pay Volts and season XP. One free reroll per mission a day.
Shop: four new offers a day, two bundles a week. Try anything on your robo before you buy it.
Seasons: ten weeks, 50 tiers, a free track and a premium track. The premium track costs 950 Volts and pays up to 600 back.
Volts: earned in every match, from missions, level-ups and the season, with a bonus for your first three wins a day. Also on sale through Steam.
The whole game is free: every mode, every arena, every weapon, every part.
Only looks cost Volts: paints, finishes, weapon skins, trails, tracers, reticles, card designs. None of them change a single number in a fight.
No loot boxes: you see what you buy, and you get exactly that.
Some things can't be bought: achievement rewards and secret items have to be earned.
Levels and drops: every match earns XP, every level-up drops an item: common, rare, epic or legendary.
Garage: paints, finishes, weapon skins, sights, lenses, reticles, trails and tracers. Preview anything, even locked.
Calling cards: backgrounds, frames, emblems, colours and titles. Your card slams onto the screen before every match.
Profile: your level, your inventory and a long list of stats, from knockouts to metres flown.
24 Steam achievements, plus secret items for players who go looking.
Keyboard and mouse or a controller, with the right prompts for Xbox, PlayStation and Steam Deck. Rebind every key. Crouch behind cover. Graphics presets from LOW to ULTRA, and a Compatibility renderer for older GPUs. Windows, macOS, Linux and Steam Deck.
1V1, 4-robot FREE FOR ALL, 2V2 and the HEADLINER co-op show
Parties of up to four with Steam invites, CPU robots in empty seats
Dedicated match servers, matchmaking, private rooms and an arena vote
3 bodies, 8 weapons, 2 jetpacks, 2 dashes, all freely combined
8 arenas: ice, lava surges, sky platforms, jump pads and an energy edge
A killcam that follows the finishing shot in
Robots that shatter into bolts, oil and spare parts
Tutorial, VS CPU at 10 levels, offline squad practice and a sandbox with live stats
Daily and weekly missions, a rotating shop and seasons
XP, levels, item drops in four rarities, and parts that unlock as you level
Calling cards, a stats profile and 24 Steam achievements
Full controller support with Xbox, PlayStation and Steam Deck prompts, rebindable keys
Free to play, cosmetic-only purchases, no loot boxes
A stadium crowd, an announcer and a soundtrack
A chunky N64-era look with a light PS1 wobble
New seasons, missions and looks keep coming. Tell us what you want next.
| # | ||
|---|---|---|
| 01 | First Win | 27.2% |
| 02 | Flawless 1 | 13.6% |
| 03 | Private Room Win | 13.6% |
| 04 | Clutch Ko 3 | 9.0% |
| 05 | Hl First Show | 9.0% |
| 06 | Hl Worm Clear | 9.0% |
| 07 | Air Ko 10 | 4.5% |
| 08 | Comeback Win | 4.5% |
| 09 | Flawless 10 | 4.5% |
| 10 | Killcam 10 | 4.5% |
| 11 | Missile Ko 10 | 4.5% |
| 12 | Online Win 1 | 4.5% |
| 13 | Proving Grounds | 4.5% |
| 14 | Rocket Direct 25 | 4.5% |
| 15 | Hl Full Crew | 0.0% |
| 16 | Hl Level 10 | 0.0% |
| 17 | Hl Level 20 | 0.0% |
| 18 | Hl No Downs | 0.0% |
| 19 | Ko 250 | 0.0% |
| 20 | Level 10 | 0.0% |
| 21 | Online Streak 5 | 0.0% |
| 22 | Season 1 Tier 10 | 0.0% |
| 23 | Season Pass Max | 0.0% |
| 24 | Splash Ko 10 | 0.0% |
VOLTGATE 0.13.8 1V1 search: no opponent after 30 seconds? Pick VS CPU to fight at once, FREE FOR ALL (empty seats fill with CPU robots), or KEEP SEARCHING. If an opponent turns up while you choose, the match goes first. Thanks for playing on day one. Bugs and ideas go in the Discussions.
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
VOLTGATE 0.13.8 1V1 search: no opponent after 30 seconds? Pick VS CPU to fight at once, FREE FOR ALL (empty seats fill with CPU robots), or KEEP SEARCHING. If an opponent turns up while you choose, the match goes firs…
Release date supplied by the Steam store.