Store data
- Store status
- Coming soon
- Scheduled release
- 16 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 16 November 2026
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A young mage stands alone at the edge of the world, and wave after wave of monsters is coming. You don't aim or click to attack: you design the spellbook. Place spells in a 3×3 grid and they fire one by one, every cycle, against hordes that pour in from the right side of the screen. Then watch the battlefield erupt.
Spells next to each other empower each other. A fire bolt beside a wind gust burns hotter, an ice lance sets up a shattering earth strike, and a single well-placed slot can turn a struggling grid into a horde-melting machine. Every slot, neighbour and order of casting matters.
• 126 spells across 6 elements
• 15 elemental reactions
• Elemental counters
Monsters arrive in bursts and swarms, dozens at a time, and every spell plays out in full spectacle across the whole screen.
• 36 monsters, each with its own signature trait.
• 10 Guardian bosses, each with its own phases, enrage and treasure.
• 200 stages across 10 regions.
• Stage events: treasure rooms, monster swarms, elemental storms, special trials, and a mischievous Loot Imp who runs off with his gold if you're too slow.
• 264 upgrade nodes across six elemental trees.
• 10 relics earned from conquering boss stages.
• Spellcraft: forge and level 24 pieces of elemental gear in 6 sets, and your mage wears every one.
• Spell mastery: spells grow stronger the more you use them, up to a golden Mastery V.
• 40 achievements, each with a small permanent bonus.
• Idle-friendly: your mage keeps earning while you're away.
• Pause any time and rearrange your grid mid-battle.
• Two save slots, adjustable spell opacity and screen shake.
• Fair progression: permanent power comes from your choices, never from random rolls.
Steam currently lists 16 Nov 2026 as the release date.