Steam release scheduled · App 5412260

EverArcane

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5412260
App type
Game
Supported systems
Windows
Genres
Casual, Indie, RPG, Strategy
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Memory
4 GB RAM
Storage
2 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Build the grid. Unleash the storm.

A young mage stands alone at the edge of the world, and wave after wave of monsters is coming. You don't aim or click to attack: you design the spellbook. Place spells in a 3×3 grid and they fire one by one, every cycle, against hordes that pour in from the right side of the screen. Then watch the battlefield erupt.

Placement is everything

Spells next to each other empower each other. A fire bolt beside a wind gust burns hotter, an ice lance sets up a shattering earth strike, and a single well-placed slot can turn a struggling grid into a horde-melting machine. Every slot, neighbour and order of casting matters.

• 126 spells across 6 elements

• 15 elemental reactions

• Elemental counters

Hordes worth wiping out

Monsters arrive in bursts and swarms, dozens at a time, and every spell plays out in full spectacle across the whole screen.

• 36 monsters, each with its own signature trait.

• 10 Guardian bosses, each with its own phases, enrage and treasure.

• 200 stages across 10 regions.

• Stage events: treasure rooms, monster swarms, elemental storms, special trials, and a mischievous Loot Imp who runs off with his gold if you're too slow.

Grow without limits

• 264 upgrade nodes across six elemental trees.

• 10 relics earned from conquering boss stages.

• Spellcraft: forge and level 24 pieces of elemental gear in 6 sets, and your mage wears every one.

• Spell mastery: spells grow stronger the more you use them, up to a golden Mastery V.

• 40 achievements, each with a small permanent bonus.

Play your way

• Idle-friendly: your mage keeps earning while you're away.

• Pause any time and rearrange your grid mid-battle.

• Two save slots, adjustable spell opacity and screen shake.

• Fair progression: permanent power comes from your choices, never from random rolls.

Steam gallery

Screenshots

9 available
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