Steam release scheduled · App 5411480

Holdopolis

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
5 November 2026
Positive reviews
—
Total reviews
—
Release date
5 November 2026
Player tracking—Begins when the game launches
Release date5 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5411480
App type
Game
Supported systems
Windows
Genres
Simulation, Strategy, Early Access
Release date
5 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11, 64-bit
Processor
Intel Core i3 / AMD Ryzen 3 (2 cores, 2.0 GHz
Memory
4096 MB RAM
Graphics
Integrated graphics with WebGL 2 support (Intel HD 520 or better)
DirectX
Version 11
Storage
1 GB available space
Sound Card
Any
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11, 64-bit
Processor
Intel Core i5 / AMD Ryzen 5
Memory
8192 MB RAM
Graphics
NVIDIA GeForce GTX 750 / AMD Radeon R7 260 or better
DirectX
Version 11
Storage
1 GB available space
Sound Card
Any
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

One toilet. An entire city. Everybody needs to go.

Welcome to a city with one toilet. Not one per district. One for everyone. The population is growing, the queue is getting longer, and you’re the person expected to make it work.

Build an isometric city of homes, workplaces and roads. Earn more as your city grows, but remember: every new resident is also another potential customer at the only door that matters.

Build the city. Then manage the queue.

Place buildings, connect districts and plan how people reach the toilet. Draw the queue's route yourself, add barriers, benches and shelters, and keep sanitation trucks moving through the streets.

A new neighbourhood means new income. It also means more people turning up at exactly the wrong moment. Morning and evening rush hours won't organize themselves.

Paper in. Waste out. Please don’t let it clog.

Every visit uses toilet paper and fills the waste tank. Set up production and deliveries of paper, spare parts, chemicals and medicine. Upgrade the toilet, schedule waste collection and keep the streets clean.

Pipes get blocked. Vehicles break down. Neglected neighbourhoods get filthy, and disease can spread. When several things fail at once, the queue will let you know how unhappy it is.

The residents have lives. And complaints.

Workers, office staff, children, retirees and tourists have different needs and budgets. They work, grow older and move around. If you expand faster than you build housing, newcomers may end up in a tent camp.

Frustration can turn into strikes. Negotiate with workers, respond to city events and decide which demands you can actually afford. The local newspaper won't miss a chance to comment on your decisions.

Even elections can’t shorten the line.

Research new sanitation, engineering and logistics technologies. Balance investment, public trust and political pressure as parties compete for influence and elections reshape the city.

Build freely in sandbox mode or take on scenarios with specific goals. Save manually or rely on autosave, then return to whatever disaster was waiting outside the door.

What you’ll manage

An isometric city with homes, businesses, roads and public services.

Hand-drawn queue routes with barriers, benches and shelters.

Toilet paper, waste collection, maintenance and sanitation logistics.

A changing population, housing shortages, strikes and city events.

Research, political parties, elections and public trust.

Sandbox and scenario modes, with manual saves and autosaves.

One toilet. A whole city. And somehow, it’s all your problem.

Steam gallery

Screenshots

8 available
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