Steam release scheduled · App 5405010

Slingbox Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Partial Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
12 October 2026
Positive reviews
—
Total reviews
0
Release date
12 October 2026
Player tracking—Begins when the game launches
Release date12 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5405010
App type
Demo
Developer
Publisher
Supported systems
Windows
Genres
Casual, Indie
Release date
12 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
x86_64 CPU or ARMv8
Memory
4 GB RAM
Graphics
Integrated graphics with full Vulkan 1.0 support, Direct3D 12 (12_0 feature level) support (Windows)
Storage
2 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

You are **Echo-1** — a recovered fragment of a lost intelligence, reactivated inside a simulation that is running out of time. Slingbox is a minimalist, physics-driven platformer built on one idea: **momentum is everything** . Dash, tether, and launch your way through the Protocol's abstract calibration layers, and don't stop moving until the clock does.

There are no enemies here. No hazards, no combat, no one to talk to. The only thing between you and the exit is the route you choose and how cleanly you can run it. Every layer teaches a single idea without a word — float, dash, tether, redirect, launch — then asks you to combine all of them under pressure.

[h2]Two layers. Two rulesets.[/h2]

**BOOT** (Layer 00) is clean zero gravity: no floor, no falling, nothing but conserved momentum and your own control. **CASCADE** (Layer 01) is where the simulation starts to fail. Gravity arrives. The palette decays from cold cyan to warm red. And the tether stops obeying its own rules — latching to an anchor now recharges your dash, a fault the Protocol insists is *"not correct."*

[h2]Precision, not punishment.[/h2]

Every level is 30–120 seconds of play, read one framed screen at a time. There are no fall deaths and no cheap shots: leave the play area and you simply resync at the start of the attempt — timer reset, instantly ready to run the line again. Failure costs you nothing but the clock.

[h2]Chase the clock.[/h2]

Every level carries four medals — Bronze, Silver, Gold, and Ghost. Bronze is finishing. Ghost is beating the developer's own best time. Best time and medal are saved per level, so the long game becomes the same run, again and again, getting closer to perfect.

[h2]Features[/h2]

[list]

[*]Tight, momentum-driven movement: an 8-directional fixed-distance dash and a springy rope that conserves velocity

[*]Twenty calibration levels across two worlds — clean zero gravity, then gravity and corruption

[*]One idea per level, taught without text, then combined under pressure

[*]Per-level Bronze / Silver / Gold / Ghost medals and saved personal bests

[*]Instant restart and a zero-punishment reboot — learn the route at speed

[*]A diegetic signal aesthetic: cold vector displays, phosphor bloom, and a simulation that visibly glitches as it decays

[*]Full keyboard and gamepad support, with screen-absolute movement that never fights your inputs

[*]100% procedural, royalty-free sound

[/list]

[h2]The signal is the story.[/h2]

There is no narrator and no dialogue — only the Protocol, a dying system that reports on its own failure through terminal logs and tearing frames. You are the anomaly inside it. Its integrity falls from 100% to 30% as you descend, and it remembers every surface you touch.

Slingbox asks one question and refuses to answer it: **why was Echo-1 made?**

Fast to start. Hard to perfect. Beat the clock.

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