Store data
- UK price
- £4.59
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A hammer. A double jump. Four guardians to face.
Meet Adelaide, a little girl with a long way to go. Run, jump and search for secrets across 40 pixel-art levels, from green ruins and autumn forests to frozen castles and a forgotten tropical coast.
Home is worth the journey.
Time your double jumps, swing your hammer and look for paths hidden just beyond the obvious route. Adelaide brings those small platforming challenges together into one colourful journey home.
Cross ancient grasslands, brave autumn forests, climb through winter’s frozen strongholds and discover the secrets of a tropical coast. Each world brings new obstacles, its own atmosphere, and a guardian waiting at the end.
Learn the jumps. Watch the enemies. Find your opening.
Then take one more step towards home.
Every level holds 100 coins. Some lie along your path. Others reward a careful jump, a curious detour, or the feeling that there must be something behind that wall.
Seek out secret rooms. Meet friendly cats. Discover the little memories Adelaide carries with her.
Reaching the exit is only part of the adventure. How much will you find along the way?
40 levels across four distinct worlds , from green ruins to tropical shores.
Running, jumping, double-jumping and hammer action to carry you through the journey.
100 coins in every level , with hidden routes and secrets to discover.
Four guardians , each with a different rhythm and personality.
Collectible memories that reveal the little moments behind Adelaide’s adventure.
Keyboard and controller support , so you can find your favourite way to play.
Adelaide began with a simple wish: to make a game my daughter could one day play.
When development started, she was six months old. Her contribution to the project was mostly smiles, mysterious noises, and a complete disregard for my sleep schedule.
I built this little world after bedtime, imagining the day she would hold a controller, make her first jump, discover her first secret, and realise:
“Dad made this for me.”
Now you’re invited into that world, too.
For anyone who grew up with platformers. For anyone discovering them for the first time. For anyone who still wonders what’s waiting beyond the next screen.
Made after bedtime. Inspired by Adelaide. Powered by coffee. Funded by… hopefully you.
(I just discovered how much diapers cost.)
| # | ||
|---|---|---|
| 01 | First Steps | 33.3% |
| 02 | All Memories | 16.6% |
| 03 | Coin Collector | 16.6% |
| 04 | Game Complete | 16.6% |
| 05 | Pacifist | 16.6% |
| 06 | Perfect Level | 16.6% |
| 07 | Secret Finder | 16.6% |
| 08 | Untouchable | 16.6% |
| 09 | World 1 Clear | 16.6% |
| 10 | World 2 Clear | 16.6% |
| 11 | World 3 Clear | 16.6% |
| 12 | World 4 Clear | 16.6% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.