Steam release scheduled · App 5397000

Shadowlight Demo

View on Steam ↗Updated Awaiting first sample
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Steam

Store data

Store status
Coming soon
Scheduled release
21 October 2026
Positive reviews
—
Total reviews
0
Release date
21 October 2026
Player tracking—Begins when the game launches
Release date21 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5397000
App type
Demo
Developer
Publisher
Supported systems
Windows
Genres
Adventure, Indie, RPG, Strategy
Release date
21 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
OS Version: Windows 10 (or any OS running a modern browser: Chrome, Edge, Firefox, Safari)
Processor
Any dual-core CPU, 1.6 GHz+
Memory
2 MB RAM
Graphics
Any GPU with WebGL support; integrated graphics fine
Storage
520 MB available space
Sound Card
Any (optional — audio is browser-played)
Additional Notes
Keyboard with numeric keypad recommended for 9-direction movement (arrow keys also work)
Recommended
OS
Windows 11 (or any OS with an up-to-date Chromium browser)
Processor
Quad-core CPU, 2.0 GHz+
Memory
4 MB RAM
Graphics
Dedicated GPU (for smoother rendering of larger cave maps)
Storage
520 MB available space
Sound Card
Any
Additional Notes
Numeric keypad strongly recommended; headphones enhance the ambient audio experience
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

The game is difficult, so play smart.

SHADOWLIGHT is a stealth-focused ASCII roguelike where light and shadow are the only things between you and the blade at your back.

You are a thief. You came for gold, but the dungeon has other plans. Every torch a guard carries is a spotlight you must slip past; every patch of darkness is a doorway to strike from. You are not a warrior — in a fair fight you die. So never fight fair.

The core loop: stay in shadow, stalk the torch-bearers, and strike from the dark for triple damage. The moment you step into light, every monster that can see you comes for your throat.

Key Features

Stealth as survival. You're invisible in shadow and exposed in light. Backstabs deal ×3 damage — but only when your target hasn't seen you coming.

Turn-based, grid-based combat. Every move is a decision. Move with the numeric keypad (9 directions), wait to let the dark come to you, or close a door to cut the torchlight.

Procedurally generated depths. No two runs are the same. Descend through dungeons, a green-lit temple, a torchlit manor heist, and deep crystal caves — each with its own palette, monsters, and light rules.

Light is a weapon and a curse. Monsters and wall torches project real light with distance falloff. Close a door, snuff a torch-bearer, or shout to drag guards into the dark — or the light.

A heist with consequences. Slip into a manor on the hill, dodge torch-carrying guards on patrol routes, lift a locked box, and escape unseen. Get spotted and you flee empty-handed.

Shadowmeld, Shadowsight, Shout. Meld into shadow to vanish, see through monster stealth, or bellow to draw foes — and their light — toward the sound.

Riposte. Drop into a parry stance; turn the next blow aside and answer with a doubled strike.

Monster abilities that fight back. Shadelings melt into shadow; the High Priest locks your limbs with Paralyze. Learn their tells or die to them.

Crafting from the dark. Every 50 kills yields materials to forge healing potions, smoke bombs, and trap kits — at a workbench, when no enemy is watching.

Atmospheric ASCII rendering. Filled-tile walls, scrolling camera, and a banded warm palette that makes the dungeon feel alive — and the dark feel absolute.

In Shadowlight, the dark is not empty. It's where you live.

If you never played this kind of game before, here is what classic roguelike is:

@ represents your character. You move around dungeon using numeric keyboard (1-9), which is arrows with corresponding direction + diagonal movement. Moving into occupied tile makes your character attack. Monsters are represented with symbols (O is an orc). 1 move is 1 turn, you move then monsters.

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Screenshots

10 available
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