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Steam player data · App 5396180

Star Trader

View on Steam ↗Updated 28 Oct · 20:42 UTC
  • Single-player
  • Steam Achievements
  • Adjustable Difficulty
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
Steam

Store data

UK price
£5.34
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
28 October 2026
Concurrent players0Most recent successful sample
Today's peak012/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5396180
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
28 October 2026
Last player update
28 Oct · 20:42 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 1.8 GHz
Memory
4 GB RAM
Graphics
Any GPU with DirectX 11 support
DirectX
Version 11
Storage
1 GB available space
Recommended
OS
Windows 11 64-bit
Processor
Quad-core 2.5 GHz(Intel Core i5 / AMD Ryzen 5)
Memory
8 GB RAM
Graphics
Integrated or any dedicated GPU
DirectX
Version 11
Storage
1 GB available space

Launch window

Released 28 October 2026 · Tracking from 28 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£5.34
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£5.34
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011128 Oct 2026, 17:00 UTC28 Oct 2026, 20:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Buy low. Sell high. Watch an entire star sector react.

**Star Trader** is a deterministic, fully offline trading sim set in a living deep-space economy of **6 sectors and 33 worlds**. Prices breathe with supply and demand, AI merchant guilds work their own strategies, pirates hunt unescorted freight — and every run is reproducible down to the last credit from a single scenario code.

READ THE TIDE, RIDE THE TIDE

Every world produces what it can and hungers for what it can't. Watch prices swing with each turn, chase the "best destination" column across 37 goods, or run the sector scan to surface hundreds of arbitrage routes — then pick your own. When shortages bite, launch an economic blockade and sell into the spike you created.

FROM STREET PEDDLER TO SECTOR TYCOON

**Trade by hand** — buy raw materials where they're cheap, haul them to worlds short on supply

**Discover hidden recipes** — experiment in the Recipe Lab; relic-tier formulas are hiding in the outer sectors

**Automate with fleets** — five ship classes, from nimble Cutters to heavy Ore Barges, running auto-arbitrage, mining, patrols and hunts

**Build space stations** — turn discovered recipes into production lines for passive income

**Fight for the lanes** — three tiers of pirates, faction protection rackets, escorts and bounty hunts

**Outsmart the guilds** — Red Sail, Swiftcurrent and Deepwell each play monopoly, arbitrage or price war; their intel panel shows their latest move

A SECTOR WITH STORIES

Narrative event chains unfold as you play: guild wars, mysterious signals, harvest seasons — and in the outer sectors, five handcrafted worlds (Veinmelt, Jadereap, Ashforge, Hushport, Firstring) with their own specials, from relic whispers to black-market premiums. Deal in smuggled goods if you dare: prices are higher, and so are the seizures.

INSPIRED BY THE WORLDS WE KEPT PLAYING

Star Trader was shaped by the games we kept coming back to: X4: Foundations, EVE Online, No Man's Sky, Astrobuilder, Distant Worlds and Starsector. What drew us to all of them was the same thing — a universe that feels alive: economies churning, prices breathing, a world that doesn't wait for you. We're not trying to out-build any of them. We pulled out the one thread we loved most — the living economy — and wove it into something small, honest and complete: deterministic, turn-based, fully offline. Same seed, same world, every time — the only thing between you and the summit is your decisions.

WHY WE BUILT OUR OWN

The games above taught us to love space trading. They also left us a wish list:

**Trading should not require a pilot's license first.** No hand-flying, no docking exams — click a route, place an order, and spend your attention on decisions, not throttle juggling.

**A sold game should be complete to play.** No subscription, no token meter, no external accounts or services. Buy it, install it, play it — everything runs on your machine.

**Pirates should be algorithms, not strangers.** Strictly single-player: your opponent is the sector's rulebook — no guild dues, no cargo ambushes by other players at 2 AM.

DETERMINISTIC. OFFLINE. YOURS.

**One code, one sector** — share your scenario code and friends replay the exact same world; a paste-and-play preview of Steam Workshop support

**100% offline** — no account, no internet, no telemetry (see our Privacy policy)

**Deterministic by design** — the same seed plays the same game, so competition is about decisions, not dice

**Legacy** — finish a run and carry +2,000 credits into New Game+; 15 achievements and 8 milestones chart the climb

**Bilingual** — full English & Simplified Chinese UI, self-hosted music and sound effects

OUR TAKE ON AI — THE HONEST VERSION

AI was part of making this game, and we'd rather explain that than hide it.

**Not in the game.** The simulation IS the game: every price, every pirate raid, every guild move comes from hand-tuned deterministic rules. AI merchants are classic state machines playing real strategies — no language model improvises your economy. The shipped game contains no generative AI at all.

**Only in the making.** The four BGM tracks were made with Suno; in-game text and this page were drafted with AI assistance, then human-edited; the code was written with AI coding tools under human direction.

**Where we stand:** AI is a decent apprentice and a poor substitute for game design. The rules are the game — and the rules are ours.

HOW LONG?

Three difficulties (Relaxed / Standard / Hard). A standard summit run takes about 2–6 hours — tight enough for one sitting, deep enough to replay. The outer sectors unlock as your net worth grows: The Veins, The Breadbasket, The Foundries, The Fringe, and finally The Vault.

Ready the cargo hold, captain. The tide is turning.

Steam gallery

Screenshots

8 available
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