Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 30 October 2026
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SHADOWLIGHT - GAME DESCRIPTION / REFERENCE
Shadowlight is a turn-based stealth roguelike centered around one core idea:
LIGHT MAKES YOU VULNERABLE. DARKNESS GIVES YOU THE ADVANTAGE.
The player controls a thief moving through dangerous, procedurally generated environments. Guards and monsters use light to detect the player, while darkness allows the player to remain hidden.
CORE GAMEPLAY:
- Move through dark environments while avoiding enemy vision.
- Stay in darkness to remain hidden.
- Use light and shadows strategically.
- Attack enemies from behind while they are unaware.
- Backstabs deal significantly increased damage.
- Manipulate environmental light sources.
- Close doors to block light and control visibility.
- Use sound to attract or redirect enemies.
- Use special abilities to survive and manipulate encounters.
- Explore procedurally generated areas.
- Collect materials and craft useful items.
- Deal with different enemy types with different abilities.
- Every movement matters because the game is turn-based.
The core gameplay loop is:
ENTER DARKNESS
→ OBSERVE ENEMIES
→ MANIPULATE LIGHT / POSITION
→ MOVE THROUGH SHADOWS
→ ATTACK OR AVOID
→ ESCAPE BACK INTO DARKNESS
→ CONTINUE EXPLORING
IMPORTANT DISTINCTION FOR LAST LIGHT:
Last Light should NOT copy Shadowlight's gameplay systems.
Shadowlight is:
DARKNESS
→ STEALTH
→ POSITIONING
→ BACKSTAB
→ TURN-BASED COMBAT
Last Light is:
DARKNESS
→ FLASHLIGHT / VISIBILITY
→ RESOURCE MANAGEMENT
→ ENEMY DETECTION
→ HIDING / EVASION
→ OBJECTIVE
→ EXTRACTION
Last Light's core identity should remain:
"LIGHT KEEPS YOU SAFE, BUT LIGHT ALSO ATTRACTS THEM."
The flashlight is primarily a survival and exploration tool, not a weapon.
The player should feel tension between:
"I need light because I can't see."
and:
"If I turn on my flashlight, something might see me."
Last Light should remain a real-time 2D survival horror / stealth experience with handcrafted levels, environmental objectives, limited resources, hiding, supernatural creatures, and increasingly dangerous locations.
Do not add turn-based combat, backstab-focused gameplay, or Shadowlight's specific abilities and mechanics.
Use Shadowlight only as inspiration for the high-level concept of light and darkness creating tension.
Last Light must maintain its own identity, mechanics, art direction, progression, enemies, objectives, and gameplay loop.
Steam currently lists 30 Oct 2026 as the release date.