Store data
- Store status
- Coming soon
- Scheduled release
- 18 October 2026
- Positive reviews
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- Total reviews
- 0
- Release date
- 18 October 2026
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[h2]Your deck is the board.[/h2]
Most deckbuilders hand you cards. [i]Legend of the Horus[/i] hands you an
8x8 board of coloured gems and a hourglass that is already running.
Drag a chain between gems of the same colour. Let go, and the chain pops --
scored like a poker hand, chips multiplied by mult, then run through every
ushabti in your row. Hit the blind's target before the sand runs out.
That is the whole loop. It takes ten seconds to learn and a hundred runs to
stop losing to.
[h2]An engine, not a high score[/h2]
[b]105 ushabti[/b] -- the little clay servants buried to work in the
owner's place. Each one reads something different about the chain you just
drew: how long it was, what colour, whether it closed a loop, which carved
stone it swallowed, what the boss is doing to you this round.
The good ones don't give you a number. They [b]grow[/b]. Find one early,
feed it all run, and by Ante 8 the score column stops making sense.
[list]
[*] [b]105 ushabti[/b] across four rarities, including four legendaries
that only the Eye of Horus can give you
[*] [b]22 carved stones[/b] in six families -- they don't sit in an
inventory, they fall onto your board for the rest of the run
[*] [b]11 hands[/b] to level, three of them hidden until you draw them
by accident
[*] [b]15 rites[/b], [b]13 tags[/b] and three card finishes to bend the
run before it starts
[/list]
[h2]Time is the only currency[/h2]
You can buy an ushabti. You can buy a slot. You cannot buy seconds.
Every blind is a countdown, and drawing a long chain physically costs you
more of it than a short one. A six-gem chain scores far better than a
three -- but only if you can see it fast enough. That tension is the game.
[h2]Thirteen bosses that change the rules[/h2]
Not damage sponges -- rule changes. KHNUM only accepts chains of exactly
four. SESHAT locks your chain length to whatever you drew first. ANUBIS
gives you three pops for the entire round. The Great Pyramid asks for four
times the score and hands you a hundred seconds to find it.
You see which boss is coming [i]before[/i] you shop. That preview is the
best decision in the game.
[h2]Four ways to make it worse[/h2]
Beat the tomb on SAND and COPPER opens. Beat that and the sun sets sooner.
Beat that and the shop turns stingy. Same 105 ushabti, four different
games.
[h2]A tomb, drawn properly[/h2]
Candlelight on sandstone. Gold and lapis, used sparingly, because colour is
rare and that is what makes it worth something. The room is solemn.
The servants in it are not. They are tired, smug, and carrying far too
much.
Steam currently lists 18 Oct 2026 as the release date.