Steam release scheduled · App 5380860

Last House Standing

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Mouse Only Option
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
23 October 2026
Positive reviews
—
Total reviews
0
Release date
23 October 2026
Player tracking—Begins when the game launches
Release date23 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5380860
App type
Game
Supported systems
Windows
Genres
Action, Casual, Indie, Simulation
Release date
23 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Dual core at 2.0 GHz
Memory
2 GB RAM
Graphics
OpenGL 3.3 compatible
Storage
300 MB available space
Recommended
OS
Windows 10/11 (64 bits)
Processor
Quad core a 2.5 GHz
Memory
4 GB RAM
Graphics
Gráfica dedicada o integrada reciente con OpenGL 3.
Storage
300 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Dr. Ferrán is close to a cure. The problem is the lab's generators are loud, and the noise draws them in.

Your job is simple: don't let them into the house.

You sweep your cursor across the field and hit everything inside it. At first that's all you've got, and it's enough for a couple of waves. Then it isn't.

Losing is part of the plan

Every zombie drops coins, and you keep them even when the house falls. Between runs you spend them on an upgrade tree with 40+ nodes: survivors shooting from the sandbags, barbed wire, bear traps, mines, barricades, a mortar on the roof, supply crates dropped by parachute... There's no set path. Go all in on the cursor, fill the field with traps, or try something nobody's tried yet.

Every zombie breaks something different

Some run. Some wear helmets and shrug off hits until the helmet flies off. Bloaters burst into bile right on top of your traps, spitters hit you from a distance, and some look harmless until they vault the wire. Every fifth wave brings a boss, and more damage won't solve it.

Crates from the sky

A plane flies over and drops a crate somewhere on the field. You have to go get it. Inside could be incendiary ammo, a frost that stops everything in its tracks, or an airstrike that sweeps the whole map. Save them for when you really need them.

Features

Short runs: a winning run takes 8 to 10 minutes.

25 waves that keep piling on until the screen is covered in zombies.

5 bosses, each with its own way of breaking through.

A wide upgrade tree with no forced unlocks.

Handcrafted pixel art, with plenty of blood and flying limbs.

A Zombiary of everything you've killed, plus achievements.

In 18 languages: English, Spanish (Spain and Latin America), Portuguese (Portugal and Brazil), Italian, German, Polish, Czech, Hungarian, Turkish, Russian, Ukrainian, Bulgarian, Japanese, Korean, Simplified Chinese and Thai.

And if you make it to the end, the doctor has something to show you.

Steam gallery

Screenshots

6 available
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