Store data
- UK price
- £1.69
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Smartest in the Room is a party game for 1–8 players online. Every round is a new minigame, explained in one line and shown playing itself before it starts. Then everyone gets the same level at the same moment.
Fail and you're out. Clear it and the next level gets harder. From level 3 on, if everybody clears it, the slowest player goes out anyway. Last one standing takes the round.
Reflexes : Green Light, Statues, Whack, Pop the Lock
Memory : Simon, Memory Boxes, Spot the Change, What's Missing?
Aim and steering : Penalty, Traffic, Herd, Fishing, Tightrope, Maze, Dodge
Timing and nerve : Press Your Luck, Stop the Clock, Keep the Beat, Rhythm
Each one takes seconds to learn and a lot longer to stop losing at. A match deals them out one after another until somebody reaches 100 points.
Win a minigame: +20. Second: +10. Third: +5. Come last: −5.
The race to 100 runs along the top of the screen, so everyone always knows who to beat.
Knocked out? You watch the rest of the level live, and so does everyone else.
A fully voiced host commentates the whole match: who went out, who's running away with it, and who should probably stop talking.
Host a lobby and share the join code. No accounts, no friend lists.
Play online or over your local network.
Fair over any connection: your timings are measured on your own machine, so lag never costs you a reaction.
Playing alone? Clear levels in a row to score and practise for next time.
There's no in-game chat: it's made for friends already talking on Discord or in the same room.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.