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Steam player data · App 5375610

THERE IS NO ROOM 0

View on Steam ↗Updated 28 Oct · 13:12 UTC
  • Single-player
  • Adjustable Difficulty
  • Keyboard Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Stereo Sound
  • Family Sharing
Steam

Store data

UK price
£3.90
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
28 October 2026
Concurrent players0Most recent successful sample
Today's peak04/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5375610
App type
Game
Supported systems
Windows
Genres
Adventure, Indie
Release date
28 October 2026
Last player update
28 Oct · 13:12 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual Core 2.0 GHz
Memory
2 GB RAM
Graphics
GPU supporting with OpenGL 3.3
Storage
300 MB available space
Sound Card
Supporting with Windows
Additional Notes
It is recommended to use headphones.
Recommended
OS
Windows 10/11 64-bit
Processor
Dual/Quad Core 2.5 GHz or higher
Memory
4 GB RAM
Graphics
Modern dedicated or integrated GPU supporting OpenGL 3.3+
Storage
500 MB available space
Sound Card
Supporting with Windows
Additional Notes
It is recommended to use headphones.

Launch window

Released 28 October 2026 · Tracking from 28 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.90
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.90
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011128 Oct 2026, 12:00 UTC28 Oct 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

THERE IS NO ROOM 0 is a 1-bit horror adventure game, inspired by the simplicity of early adventure games but built around a much more unsettling idea:

the house keeps functioning even when you're not looking.

You wake up inside a structure made up of numbered rooms. You don't remember how you got there.

At first, everything seems to make sense.

A door leads to another room. A key opens a lock. An object stays where you left it.

Until it doesn't.

An exit changes.

An object disappears.

You hear something moving in a nearby room.

And you begin to realize that you're not the only one exploring the house.

THE RESIDENT

Something lives here.

The Resident doesn't just appear when the game needs to scare you.

It actually moves around the same map as you, even when it's several rooms away.

You might hear knocks, scrapes, whispers, or growls coming from other areas.

But don't completely trust what you hear.

The house can lie too.

THE COLLECTOR

The Collector doesn't seem interested in killing you.

He wants your things.

Any item you leave behind can disappear.

Keys. Tools. Important items.

The Collector can pick them up and physically transport them across the rooms to his collection.

If something disappears, it doesn't necessarily mean you've lost it.

It means you'll have to find it again.

YOU CAN ONLY CARRY ONE ITEM

There's no inventory full of accumulated items.

You can only carry one thing at a time.

Want to carry a key?

You might have to leave the lantern behind.

Need to consult the map?

You'll have to decide what to leave behind.

Every item physically exists within the world.

And what you leave behind remains part of the game.

LEARN THE RULES

Objects aren't just collectibles.

The lantern allows you to traverse rooms where darkness is absolute or reveal something hidden.

The radio can attract what you'd rather keep away.

The bell can make it flee.

The nail can fix a connection that's trying to change.

The map can reveal things that shouldn't appear on any map.

And certain eyes scattered throughout the house seem capable of revealing what remains hidden.

The house has rules.

Understanding them is the only way to survive.

THE HOUSE CHANGES

Some connections are unstable.

A door that once led to a hallway might end up taking you somewhere else.

When the house changes, your memory is no longer entirely reliable.

Learn the map. But don't rely on it too much.

There's no guide to tell you what to do or what to look for; you'll have to figure out how to get out on your own.

DEATH DOESN'T RESET EVERYTHING

When you die, the house remembers.

Open doors remain open.

Objects stay where they were.

And your corpse can keep waiting in the room where you fell.

At least until something decides to move it.

CYCLES

Finding ROOM 0 doesn't mean it's all over.

After completing the game, a new CYCLE begins.

Objects can change location.

Parts of the house can be rearranged.

The routes are no longer exactly the same.

And the ending starts to change with you.

CYCLE 001. CYCLE 002. CYCLE 003...

How many times have you really been here?

NIGHTMARE

After completing the game, an additional difficulty level is unlocked.

In NIGHTMARE, the house already knows you know its rules.

The Resident becomes more aggressive.

The Collector wakes up earlier.

Connections change more frequently.

And some rooms go completely dark.

Without a lantern on... you won't see a thing.

ROOM 0

All blueprints start at 1.

All documents match.

There is no previous room.

But something inside the house keeps pointing toward it.

Your goal isn't simply to escape.

Your goal is to discover what exists: before the beginning.

THERE IS NO ROOM 0

ROOM 0 doesn't exist. Find it.

Steam gallery

Screenshots

6 available
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