Steam release scheduled · App 5372870

Zero League

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Full controller support
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
29 October 2026
Positive reviews
—
Total reviews
0
Release date
29 October 2026
Player tracking—Begins when the game launches
Release date29 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5372870
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Sports, Strategy
Release date
29 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 64-bit CPU, 2.0 GHz (Intel Core i3 / AMD Ryzen 3 or equivalent)
Memory
4096 MB MB RAM
Graphics
Integrated graphics with OpenGL 3.3 support (Intel HD Graphics 4000 or newer)
Storage
500 MB MB available space
Sound Card
Any
Additional Notes
Mouse and keyboard. Minimum resolution 1280×720.
Recommended
OS
Windows 10 64-bit
Processor
Dual-core 64-bit CPU, 2.0 GHz (Intel Core i3 / AMD Ryzen 3 or equivalent)
Memory
4096 MB MB RAM
Graphics
Integrated graphics with OpenGL 3.3 support (Intel HD Graphics 4000 or newer)
Storage
500 MB MB available space
Sound Card
Any
Additional Notes
Mouse and keyboard. Minimum resolution 1280×720.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Voyage into the expanse of Zero League - a Football sim that fuses the mythical chaos of a cosmic football realm with vast real world tactics, trading and business environments. Sign players with celestial lore, dictate your formation in the midst of temporal disarray, and watch every match on an interactive 2D pitch impacted by galactic weather events.

Forty clubs, two divisions, one very unstable league

Play as The Manager and select from 40 teams across two divisions in the Zero League to champion across a 38 match-day season, from Chaos Theorem, The Observers, Void Kickers, Entropy FC and more. But be warned: each club contains their own deep, galactic mythology including ancient rivalries, cultic allegiances!

Alongside an 8-team Void Cup, each season follows a double round robin sequence of home and away matches, spaced 4 days apart on a real calendar that you choose to advance yourself. Pick your lineup, drill the squad, out-negotiate rival clubs, then watch the match ensue kick by kick. At the end of a season, 3 teams are promoted and 3 teams are relegated across the divisions, auguring astral mayhem to the Zero League with table, cup, career goals, position trend and all-time records carrying forward season after season.

An (un)real match engine, not a results screen

As The Manager in the Zero League, your chosen formations and tactics play out on a top-down 2D pitch with 22 players and a ball that obeys its own laws. The pitch models real physics like arrival steering, first-touch settling, momentum and turn damping, tackle attempts, Magnus curls and more!

Giving life to this otherworldly league, you continue to dictate the game while matches run including making substitutions, changing tactics, and pausing, speeding through or skipping to the end of a game. The Manager’s attention to detail and decision making becomes critical as rival cults rewrite the laws of the game, chaos weather incinerates your left back, and the void keeps a running tab on your club.

Trading, scouting: Someone is watching your every move

The market opens twice a season, however, a transfer entails two negotiations, not the click of a button. From scouting players and tabling a fee to writing release clauses, every process must be directly acted upon by The Manager, offering a sliver of control within a cosmic pandemonium. Nevertheless, the market also moves without you offering blind-bid auctions, free agents and loans, and unsolicited offers for your best player.

Beyond a football sim with a spooky name, the Zero League runs on unknowable laws of chaos that are controlled somewhere from the beyond. As factors like void influence, entropy, and sanity climb and decay, your players may become victims of curses and sacrifices, transcend the league and disappear forever, or corrupt your news and scouting reports. All are determined by someone upstairs keeping score on how you handle post-match press conferences, renovate your home stadium, and meet board expectations.

The weather is a participant

Nothing in the Zero League is decorative - fixtures are affected by galactic weather events and some non-weather events, such as: Black Hole, Dimensional Rift, Void Storm, Reality Tear, Meteor Shower, Eldritch Fog, and Cursed Rain. Each condition contains its own chaos rate, and chaos events fire mid-match.

Rival cults keep changing the laws of football

Upstairs runs a permanent political fight over the rules of Zero League, and their vote swings every matchday. The Manager does not get a vote. The Manager gets to read the pending measures, watch the bars move, and be ready for what passes. Season-level measures sit alongside them — doubling chaos rates for three matchdays, granting a matchday of amnesty from chaos entirely, or striking cosmic-tier weather from the rest of the schedule.

BUILD A MANAGER AGAINST THE VOID AND THE MYSTERIES OF THE ABYSS!

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Screenshots

7 available
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