Store data
- UK price
- £3.77
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 31 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Nodes is a calm automation game about building a machine that breaks into other machines. Drop modems, GPU clusters, VPNs and coolers onto a node canvas, wire outputs to inputs, and grow a rig that out-produces a target's defenses on all three axes at once: bandwidth, compute and obfuscation.
When your architecture clears the wall, commit the breach. The bar fills, the music builds, and the terminal narrates every step: port open, payload delivered, root. How fast it lands depends on the headroom you engineered beforehand.
Start in a basement with one cheap rig. Finish at NASA's Deep Space Network. On the way: a public library, a regional ISP, an ad-tech firm, a credit union, a crypto exchange, the tax authority, a power grid's SCADA network and a defense contractor. Twenty-one targets, each one asking your rig a harder question.
Higher tiers fight back, calmly: rate limiters, honeypots, geo-locks, intrusion detection and crypto challenges. Counter them with the right node, or ride them out. Breaches never fail. A trace only hardens the target for a while.
Every node draws power and throws off heat. Stamping out more hardware won't save you. The puzzle is to fit more throughput inside the same power and heat budget. Re-balance a starved pipeline and watch a crawling breach start to fly.
A research tree with Hardware, Utility and Stealth branches unlocks new node kinds, efficiency upgrades and auto-placement, so the late game is about design, not clicking.
19 node kinds: modems, GPU clusters, uploaders, VPNs, scanners, three tiers of cooling, solar panels, generators, fuel cells and more
21 targets across five tiers, from a branch post office to NASA
A three-axis breach model: bandwidth, compute and obfuscation
Power and heat budgets that turn every layout into a puzzle
Five active countermeasures, each with its own counter
A research tree in three branches, with auto-placement for the late game
GhostOS, a warm retro desktop with a Mailer, a Terminal, a NetMap and a Trophy Wall of every system you've rooted
Adaptive music that builds with every breach
34 Steam achievements
No fail states, no timers, no microtransactions
| # | ||
|---|---|---|
| 01 | Heat-Clean | 50.0% |
| 02 | Autopilot | 25.0% |
| 03 | Credit-Rich | 25.0% |
| 04 | First-Research | 25.0% |
| 05 | All-Branches | 0.0% |
| 06 | Civic-Cleared | 0.0% |
| 07 | Clean-Breach | 0.0% |
| 08 | Corporate-Cleared | 0.0% |
| 09 | Datacenter | 0.0% |
| 10 | Deciphered | 0.0% |
| 11 | Finance-Cleared | 0.0% |
| 12 | First-Pull | 0.0% |
| 13 | First-Stealth-Target | 0.0% |
| 14 | First-Suppression | 0.0% |
| 15 | Full-Catalog | 0.0% |
| 16 | Full-Stack | 0.0% |
| 17 | Ghost-Hop | 0.0% |
| 18 | Gov-Cleared | 0.0% |
| 19 | Hush | 0.0% |
| 20 | Intercepted | 0.0% |
| 21 | Interest-Accrued | 0.0% |
| 22 | Librarian | 0.0% |
| 23 | Nasa-Rooted | 0.0% |
| 24 | Overdue | 0.0% |
| 25 | Patient | 0.0% |
| 26 | Perfect-Suppression | 0.0% |
| 27 | Researcher | 0.0% |
| 28 | Signal-Boost | 0.0% |
| 29 | Sleight | 0.0% |
| 30 | Sweeper | 0.0% |
| 31 | Triple-Counter | 0.0% |
| 32 | Voting-Rights | 0.0% |
| 33 | Wash-Trade | 0.0% |
| 34 | Wired-In | 0.0% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.