Steam release scheduled · App 5368740

DUE TONIGHT Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
Steam

Store data

Store status
Coming soon
Scheduled release
16 October 2026
Positive reviews
—
Total reviews
0
Release date
16 October 2026
Player tracking—Begins when the game launches
Release date16 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5368740
App type
Demo
Developer
Publisher
Supported systems
Windows
Genres
Adventure, Indie, RPG, Strategy
Release date
16 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
WINDOWS 10
Processor
2 GHz
Memory
4 GB RAM
Graphics
Intel HD Graphics 5000+
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
WINDOWS 10
Processor
4 GHz
Memory
8 GB RAM
Graphics
Intel HD Graphics 5000+
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

DUE TONIGHT is an incremental game about a rubber stamp, a desk and a building that never stops sending you paperwork. All of it has googly eyes. All of it is due tonight.

You start as the night-shift intern in the basement Mailroom. Memos, envelopes and sticky notes crawl across your desk. Slide your stamp over them and it comes down on its own. Every approved form pays a fee. The clock on the wall is your shift, and at midnight it's over.

The demo covers the Mailroom, the Cubicle Farm and Middle Management, and takes about 30 to 45 minutes. It ends when you are promoted to the Corner Office.

Your supervisor wants a quota by the deadline. Pay it and you keep your desk. Miss it and you're fired.

Between nights you spend what you earned: a bigger pad, darker ink, faster hands, a longer shift, a better stamp. Adopt an office policy. Pick up the phone. And if the night went well, you can call a coin toss and try to double it.

When the night goes well, the accountant leaves a note on your take: "Double it?" Call heads or tails and either double the lot or lose it.

Pay enough quotas and you get promoted. Every floor is a new desk, new paperwork, a new stamp and a new job title.

Every floor has its own Performance Review: a boss that walks across your desk and has to be stamped out before the clock runs down.

On the third floor you get your first clerk. Then a second. Your team stamps while you stamp, and their desks fill the floor behind you. Train them and buy them better coffee.

Getting fired is part of the job. Every career leaves you References, and References buy enamel pins that stay with you forever. The next career starts faster, and the one after that faster still.

Three floors: the Mailroom (B1), the Cubicle Farm (02) and Middle Management (17)

Nine kinds of paperwork, from Sticky Notes to Contracts

Three Performance Reviews to survive

Four stamps, from the Office Stamp to Big Bertha and the Date Stamp

34 upgrades across seven lanes and 24 office policies

Your first team, with training and better coffee

Your first enamel pins, kept between careers

About 30 to 45 minutes from the first memo to the end

The Corner Office, the Ministry, the World Registry and the Galactic Registry: four more desks, four more stamps, four more Performance Reviews, whole departments to run and, at the very top, the form to end all forms.

Wishlist DUE TONIGHT to keep climbing. Progress in the demo doesn't carry over to the full game.

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