Store data
- Store status
- Coming soon
- Scheduled release
- 5 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 5 November 2026
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This is the final update for the ASTERIS demo. Thank you so much to everyone who played it. New content and updates continue in the full game, launching on November 5 at 19:00 KST (10:00 UTC). The characters and progress you built in the demo carry over to the full game on the same account, so pick up right where you left off. Stages 4 and 5 Await in the Full Game Stage 4 — Arena of Trials — Every time a gladiator falls, the sundial at the center of the arena becomes a lift and carries your party underground. Break the Sun's Chain in flooded cells, the gladiators' quarters and a colossal engine that holds the sun, and when you rise again the arena has become a new stage: an execution ground, a flooded arena glowing in the sunset, and a final stage under the first sunset in a thousand years. Each act brings its own devices, from the Execution Gong that turns the crowd's thumbs down to...
Read full update on Steam ↗Stage 3 Rework Layers — Each sanctum you pass takes the hall one layer deeper. The hall sinks into starlight, splits and rises, and at wave 36 a final portal opens at its center. Beyond it, you face Noctiel on The Sky Throne. Four new terrain features Broken Orrery — Strike it three times and three arms of light sweep the hall for 5 seconds, clearing nearby monsters. Backflowing Starlight — Strike it and it gathers light, then erupts, launching nearby monsters into the air and slamming them down. Sinking Slab — Break the three anchors on its edge and the whole slab drops, taking the monsters on it down with it. Ascension Plume — Strike it to raise a pillar of light for 8 seconds. Heroes inside regain 3% health per second and their skill cooldowns tick twice as fast. Stage 3 story — Rewritten as one story the four heroes carry together. Learn why the hall is rising into the sky and who...
Read full update on Steam ↗New Stage 2's new road — Stage 2 is now a single long road climbing to the gate. Starting from the East Road Watchpost, you walk through nine sections — Chapel Hill, Zealots' Siege Camp, The Forgotten Graveyard, Millbrook, Crypt Beneath the Wall, The Burning Lower Town and The Bridgehead — up to Before the Shattered Gate, where you face Varhold. Three new places stand along the road. Trebuchet — Strike the trebuchet aiming at your party to take it, and it hurls its stones into the horde instead. Chained Rift — Break its three chains and it draws the nearby horde in, then snaps shut and bursts. Banner of the Fallen Garrison — Sound the horn and the dead garrison charges down the road as a ghostly shield wall. Divine Resonance — In a party, when one player uses their god's ultimate, Resonance opens for 10 seconds and other party members can join with their own ultimate. With 2, 3 or 4 p...
Read full update on Steam ↗New Stage 1's new road — Stage 1 is now a single road along a river. Starting from the Crash Camp, you cross three bridges and walk through six sections — Riverside Fields, Oldwood Path, Wardstone Upland, Lakeside Village and on to Giant's Shore, where Vesper, the final foe, waits at the water's edge. Clear a section's waves (or bring down its mid-boss) and the veil blocking the way lifts; the next wave starts when you step into the next section. Every section has one map feature. The Stranger at Wave 7 — In Stage 1, once you clear wave 6, the Stranger walks out from behind the crashed ship and speaks to you. Each hero has their own fully voiced conversation. At the end you choose one blessing that lasts for the rest of the run. In a party, everyone chooses their own. Ember Edge — Damage dealt +10% Warmth of the Fire — Damage taken -15% Memory of the Fallen Star — Experience +15% (als...
Read full update on Steam ↗Steam currently lists 5 Nov 2026 as the release date.
This is the final update for the ASTERIS demo. Thank you so much to everyone who played it. New content and updates continue in the full game, launching on November 5 at 19:00 KST (10:00 UTC). The characters and progr…
Stage 3 Rework Layers — Each sanctum you pass takes the hall one layer deeper. The hall sinks into starlight, splits and rises, and at wave 36 a final portal opens at its center. Beyond it, you face Noctiel on The Sky…
New Stage 2's new road — Stage 2 is now a single long road climbing to the gate. Starting from the East Road Watchpost, you walk through nine sections — Chapel Hill, Zealots' Siege Camp, The Forgotten Graveyard, Millb…
New Stage 1's new road — Stage 1 is now a single road along a river. Starting from the Crash Camp, you cross three bridges and walk through six sections — Riverside Fields, Oldwood Path, Wardstone Upland, Lakeside Vil…