Steam release scheduled · App 5360850

Grind Grid

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
20 October 2026
Positive reviews
—
Total reviews
0
Release date
20 October 2026
Player tracking—Begins when the game launches
Release date20 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5360850
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
20 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Processor
Intel Core i3 Dual Core
Memory
2 GB RAM
Graphics
NVIDIA GeForce GTX 1060
Storage
200 MB available space
Recommended
OS
Windows 11
Processor
Intel Core i5 - i7 Quad Core
Memory
4 GB RAM
Graphics
NVIDIA GeForce RTX 2060
Storage
200 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Welcome to a 96-cell monster grid where every cell hides a unique creature with its own stats, rewards, and upgrade path. Your job? Wipe them out — one click, one hover, one idle kill at a time.

KILL WITH A CLICK. PROFIT WHILE IDLE.

Hunt monsters by hovering your cursor over them, or unlock 32 automated Idle Cells that deal damage, generate gold, and farm XP for you around the clock. Every monster drops gold and experience — and every monster can be upgraded individually.

UPGRADE EVERYTHING. SEPARATELY.

Each monster has its own personal upgrade tree: more gold, more XP, faster respawn after death. Idle Cells get their own: damage, crit chance, crit multiplier, and attack speed. No shared pools. No wasted progress.

PRESTIGE. EVOLVE. ASCEND.

Three layers of permanent power:

Prestige — multiplies your income, boosts starting upgrade levels, and cuts their costs. Resets base upgrades.

Evolution — upgrades your Prestige itself: bigger multipliers, cheaper prices. Resets base and Prestige upgrades.

Perks — permanent buffs unlocked through unique conditions. Earn them once, keep them forever.

TIERS: THE ULTIMATE CHALLENGE.

Complete global objectives, reset the entire world, and come back to a harder, richer, more rewarding reality. Every Tier makes the grid deadlier — and far more profitable.

TRACK EVERYTHING.

Full statistics. Full achievement list. Full proof that you've broken the grid more times than anyone should.

FEATURES

96 unique monster cells to unlock and destroy

32 automated Idle Cells for hands-free farming

Individual upgrade trees for every monster and Idle Cell

Prestige, Evolution, and Perk systems with layered resets

Tier system: global objectives, world resets, escalating difficulty and rewards

Deep statistics and achievements

Endless scaling for endless numbers

Steam gallery

Screenshots

5 available
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