Store data
- UK price
- £4.79
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 3 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One dusk before 221 BC, a traveling teacher crouched on a river dam and taught a village boy to write a single character: "人" — person.
2,300 years later, a child sprawls on a desk, tracing the same character with a brush, crooked and ink-stained.
Between them: sixteen generations.
Ji, Shu, Zhang, You, Jing, Yan, Mu, Ce, Sheng, Zhou, Yan, Mo, Heng, Zhong, Xie, Lin — sixteen ordinary men, each watching the world change its colors.
No chosen one, no stat panels. Each generation faces the same things: land, taxes, soldiers, books, marriage, funerals. Your choices are few, but every one of them carries weight — and each chapter ends with a ledger of what this family gained and what it lost.
2,300 years, 16 generations — from the Warring States to the Republic era, 32 chapters, two per dynasty, never skipping a beat.
211 meaningful choices — no stat grinding, no affection grinding. Choices change people and events, recorded in black and white at the end of every chapter.
Three true crossroads — serve or withdraw (Three Kingdoms); sword or brush (Song); loyalty or survival (early Qing). No right answers, only the road you choose for this family.
Four invisible ledgers — status, letters, martial skill, bloodline, quietly tracked across centuries until the very last page.
Visible proof of survival — in every dynasty something real carries on: a hand-copied scripture, a wooden tablet inscribed on both sides, a sheet of paper full of names. Why China never fell apart is shown, never told.
235,000+ characters, hand-drawn ink art — 40 dynasty backdrops, 12 CG scenes, a 12–15 hour first playthrough.
No battlefields, no gore — wars happen off-screen. You see the people before, after, and on the road.
Historical figures never speak for themselves — they appear, but every word they say is grounded in sources and logic.
No slogans at the end — the final frame is always a child.
If you finished "1587, A Year of No Significance" and wanted more; if you have played many visual novels and found most of them too light; if you ever wondered why "Huaxia" — this civilization — never scattered the way other ancient civilizations did:
This game has no answers. It only spreads 2,300 years out on the table, and shows you one surname.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.