Steam release scheduled · App 5357610

The Curator Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Custom Volume Controls
  • Stereo Sound
Steam

Store data

Store status
Coming soon
Scheduled release
16 October 2026
Positive reviews
—
Total reviews
0
Release date
16 October 2026
Player tracking—Begins when the game launches
Release date16 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5357610
App type
Demo
Supported systems
Windows
Genres
Casual, Indie, Simulation, Strategy
Release date
16 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 7+
Processor
2 GHz
Memory
4 MB RAM
Graphics
128MB, OpenGL 3+
DirectX
Version 10
Storage
500 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

The Curator is a gallery management roguelite where every artwork placement can make or break your night. You are a traveling art curator rolling a caravan into town; arranging, curating, and surviving one crowd at a time.

Organize and Curate

Start by organizing your artists’ artworks with classic drag & drop gameplay. Evaluate the artwork's skills and create the most appropriate layout plan to boost income, help other artworks to survive, speed up your visitors and improve many more stats.

Showcase Your Curation

Present your collection to picky visitors and watch the synergies triggering, manipulating their brains, and squeeze out every last sale before the night is over.

Upgrade Your Caravan

As you progress, the visitors will offer you special upgrades and tools. Choose the best ones that suits your current needs. Upgrade your books, level up your artists, get tools to gain passive powers.

Unlock Tools, City Events, Artists and Artwork Skills

Spend your hard-earned meta coins to unlock new mechanics that speed up your progress and keep an eye on inevitable city events.

Gallery as puzzle: grid-based placement where neighbor tags and artwork preferences activate synergies.

Branching Map: Roguelite progression across biomes and cities.

Every visitor decision matters: Every visitor weighs tag preferences, dynamic price tiers, and personality type before buying.

5 visitor types with distinct behavior: Collector, HODLer, Tourist, Student, Common.

4 Special Visitors, each with unique mechanics: Catch the Thief, earn from the Child and Wise, react to the Celebrity's timed flash events.

16 Art Tags: Abstract, Colorful, Nature, Photography, Sculpture, Painting, and 10 more.

Upgrade system: Books and Tools with UNIQUE and STACKABLE effects. Find combinations that break the daily curve.

Meta-progression that compounds across runs: Unlock deeper pools of artists, artworks, skills, and upgrades.

Daily escalation: harder thresholds, more visitors, more demanding preferences every single day.

City Events: Mid/late-game modifiers that hit hard but reward harder.

Toon-shaded 64-color palette art, all produced in Blender by me.

Procedurally orchestrated soundtrack that listens to game events and fires in musical sync, including every UI interaction.

City Events: Unique mid/late-game events: high-penalty conditions, high-value rewards (75% Completed)

Full 30-Day Run with complete balance pass

5 More Special Visitors

Daily Challenges

Advanced Artwork Tag Mechanics

More Books and Tools

2-3 New Artists

15+ New Artworks with Interactable Skills

Steam gallery

Screenshots

6 available
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