Store data
- UK price
- £4.83
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 11 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One well-placed card can turn a battle around.
Kyūten is a solo tactical card game that combines deckbuilding, board-based captures, and roguelite progression. Challenge the guardians of the Nine Heavens, borrow their powers, and build a collection that stays with you from one ascent to the next.
Each card has four values, one on each side. Place it next to an enemy card: if your value beats the opposing side, you capture it.
But a captured card can change sides again. Choose your positions, protect your weak sides, and combine card effects to trigger chain captures. Your goal: control more cards than your opponent at the end of the battle.
Start on a 3 × 3 grid, then progress to 4 × 4 and 5 × 5 as you ascend. New positions open up, interactions multiply, and your deck must evolve.
Between battles, work new cards into your strategy. Will you strengthen your existing synergies or change your approach for the challenges ahead?
Amaterasu, Tsukuyomi, Susanoo… Nine guardians inspired by Japanese mythology await, each with their own identity and power.
Defeating a guardian grants access to their power. Only one guardian power can be active at a time: keep the one that suits your deck or adopt the defeated guardian’s power. Your last active power carries over into your next attempt.
The Nine Heavens unfold across a mandala whose order changes with each attempt, leading to the final trial against Izanagi.
Defeat ends your ascent, but it never takes away the cards you have earned. Find them in your collection and prepare for your next attempt with new possibilities.
Collect 162 cards across nine essences and five rarities. Turn duplicates into fragments to craft the cards your strategy needs.
Turn-based card duels built around placement and capture.
Expanding boards: 3 × 3, 4 × 4, and 5 × 5.
On-play, on-capture, and ongoing effects to combine.
Nine guardians whose powers you can borrow.
A persistent collection of 162 cards.
Card crafting and duplicate disenchanting.
A world inspired by Japanese mythology.
Build your deck. Flip the cards. Reach the ninth heaven.
| # | ||
|---|---|---|
| 01 | Challenge Comeback | 50.0% |
| 02 | First Boss | 50.0% |
| 03 | First Run | 50.0% |
| 04 | Challenge Domination | 0.0% |
| 05 | Challenge Flawless | 0.0% |
| 06 | Challenge Loyal Deck | 0.0% |
| 07 | Challenge Many Faces | 0.0% |
| 08 | Challenge No Mulligan | 0.0% |
| 09 | Challenge Rainbow Deck | 0.0% |
| 10 | Challenge Unshaken | 0.0% |
| 11 | Collector 100 | 0.0% |
| 12 | Collector 25 | 0.0% |
| 13 | Collector 50 | 0.0% |
| 14 | First Mythic | 0.0% |
| 15 | Five Bosses | 0.0% |
| 16 | Full Clear | 0.0% |
| 17 | Halfway | 0.0% |
| 18 | Mastery Feu | 0.0% |
| 19 | Mastery Juges | 0.0% |
| 20 | Mastery Lune | 0.0% |
| 21 | Mastery Mers | 0.0% |
| 22 | Mastery Ombres | 0.0% |
| 23 | Mastery Soleil | 0.0% |
| 24 | Mastery Supreme | 0.0% |
| 25 | Mastery Tempetes | 0.0% |
| 26 | Mastery Verdure | 0.0% |
| 27 | Mythic Pantheon | 0.0% |
| 28 | Nine Essences | 0.0% |
| 29 | Three Clears | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.