Steam release scheduled · App 5324480

Sourcebound

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
14 October 2026
Positive reviews
—
Total reviews
0
Release date
14 October 2026
Player tracking—Begins when the game launches
Release date14 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5324480
App type
Game
Supported systems
Windows · macOS
Genres
Action, Indie
Release date
14 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 (64-bit)
Processor
Dual core 2.0 GHz
Memory
4 GB RAM
Graphics
DirectX 11 compatible graphics
DirectX
Version 11
Storage
500 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system

macOS

Minimum
OS
macOS 12 Monterey
Processor
Apple M1 / Intel Core i5
Memory
4 GB RAM
Graphics
Metal compatible graphics
Storage
500 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

You only see what you hear.

The screen is black. Every footstep, every sonar pulse, every click of a hunter sends out a wave that paints the walls in neon, and then the dark takes them back. Move quietly and you see almost nothing. Make noise and the whole level knows where you are.

Descend

Collect the golden shards to unseal the exit, then go one level deeper. The levels are generated fresh every run, and no descent goes the same way twice. Twenty levels down lies the Source of silence. Reach it, or keep going into the endless dark.

Listen

Your sonar reveals everything around you, and every hunter hears it

Sprint to break away, but sprinting is loud

Sneak to go silent, at the price of being nearly blind

Throw a pebble to send them looking somewhere else

What hunts you

Blind things that click in red. They wander, they investigate noises, they chase when they get close. Deeper down you meet the sentinel that howls for the others, the tracker that follows your footprints, the prowler that never makes a sound, a guardian posted at the exit, and a colossus whose wave sweeps the whole level.

Grow stronger

Every shard you collect is banked forever. Spend it on Resonances: permanent upgrades to your breath, your reach, your memory of the walls, your quiet steps. Between levels, choose a Relic that lasts until you die, and one of two doors that changes the next level.

Also

A daily challenge: the same descent for everyone, one attempt

Keyboard and mouse, or a controller

Adaptive procedural music that tightens when they find you

Ten strata down to the Source, each with its own look and music: nine visual themes (Lidar, Neon, Chalk, Cyanotype, Segments, Vector, Lidar 3D, Dungeon, Cave) and eleven music ambiances

English and French

Every texture, every sound and every level in this game is generated by code.

Steam gallery

Screenshots

7 available
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