Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 30 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 4 | — | — | 3 | — |
| October 2026 | 4 | — | — | 3 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This demo covers the first difficulty layer only. More layers will be added to the base game as free updates.
Chibi heroes meet the enemy inside a thin strip. They kill it, gear drops, the next one comes. It runs whether you touch it or not. When you feel like it, open the dashboard and swap what fell. That is all there is to it.
There is no server, and no account to create. Pull the plug and nothing changes. No "servers are down today," and no day when the service ends and your save stops working.
Now and then the ward slips and one gets out. It steps off the strip, walks the edge of your taskbar, and wanders across your desktop. Click it and it leaves something behind. Ignore it and it finds its own way back.
Thin enough to sit over your taskbar — and you can put it anywhere else on screen too
You can resize it. Tuck it small into a corner, or blow it up and watch
Multiple monitors? Drag it across them
The dashboard opens only when you want it. Combat keeps going while it is closed
Ten equipment slots: Main Weapon, Sub Weapon, Helm, Body Armor, Bracers, Greaves, two Rings, Amulet and Charm. What rolls on them is random. Nothing you pick up goes to waste.
Salvage — break gear you don't want down into materials. Hang the right ema and low-rarity drops melt down the moment they fall, without ever touching your bag
Craft — forge new gear from what you saved. What comes out is not left to chance
Link — slot magatama (red for Might, blue for Arts, green for Life, yellow for Fortune) into your gear. Three of the same color and rank fuse into one of the next rank. Slotting and unslotting are free.
Cut your attack interval and it means nothing if each hit is light. Raise your crit rate and it means nothing while your crit damage stays where it was. Stack HP and you still fall if the incoming damage outpaces it. Power here shows up only when two or more things that are insufficient alone start meshing. Your gear screen always shows three totals — DPS, Sustain and Power . That is where you find out what isn't meshing.
Emaki (skill tree) — a fork at every milestone: sharpen a skill, or change how it behaves. Widen your reach, or narrow it to a point. At the growth choices on Lv10 and Lv25 you pick one of three branches. Respec is always free
Ema Board — permanent upgrades bought with Merit, earned once for every stage you clear for the first time: experience, drop rates, inventory space, even new party members. Whatever you buy keeps working forever
Vessels — keep a character deployed and fighting, and the passive that belongs to them alone wakes up in stages
Once a character's vessel wakes, they can lend a copy of that passive to one other character. The owner loses nothing by lending it. Whose vessel goes to whom? You can raise a character on the bench and send nothing but their vessel to the front. Once your three are picked, there is still a layer left to build.
Only Legendary gear carries a unique effect. That is its sigil, shown as a single kanji. Finding a Legendary stops being the goal. Finding the one with the sigil you want takes its place. A sigil you like can be pulled out of the gear, recorded, and imprinted onto something else.
Every area ends with the thing that rules it. Mid-bosses turn up along the way, and a key opens the door to something else.
Every kill pushes your COMBO up; stop killing and it decays. While it climbs, the gear that drops gets better and the enemies themselves spawn faster. The better your party meshes, the faster the fighting in the corner of your screen goes.
Swordsman, Archer, Gunner, Mage, Fighter.
You start with one. Push through the stages and you get to choose who joins, up to three deployed at once. The front line holds, the back line fires. Skills trigger automatically in combat. More characters are planned, through in-game unlocks and DLC.
The base game is free. DLC is planned for extra characters, support units and inventory space. New difficulty layers and level cap raises ship as free updates. It will not be pay to win. There are no ads.
4 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.