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Steam player data · App 5321550

MindGate CornerGet Demo

View on Steam ↗Updated 12 Oct · 14:41 UTC
  • Single-player
  • Game demo
  • Adjustable Text Size
  • Camera Comfort
  • Custom Volume Controls
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
Steam

Store data

UK price
Free
US price
Awaiting regional check
Positive reviews
100%
Total reviews
1
Release date
30 September 2026
Concurrent players2Most recent successful sample
Today's peak419/144 samples
Tracked peak4Highest retained daily peak
Steam rating100%1 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5321550
App type
Demo
Supported systems
Windows
Genres
Casual, Indie, RPG, Free To Play
Release date
30 September 2026
Last player update
12 Oct · 14:41 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3 / AMD equivalent or better
Graphics
DirectX 11 compatible integrated GPU or better
Storage
1024 MB available space

Launch window

Released 30 September 2026 · Tracking from 12 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
4
Steam reviews
1100% positive
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
4
Steam reviews
1100% positive
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 4Average 3Latest 2
0123412 Oct 2026, 11:00 UTC12 Oct 2026, 14:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days4——3—
October 20264——3—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

About this demo

This demo covers the first difficulty layer only. More layers will be added to the base game as free updates.

A hack-and-slash that fights on in your taskbar

Chibi heroes meet the enemy inside a thin strip. They kill it, gear drops, the next one comes. It runs whether you touch it or not. When you feel like it, open the dashboard and swap what fell. That is all there is to it.

No connection needed. It runs the same either way.

There is no server, and no account to create. Pull the plug and nothing changes. No "servers are down today," and no day when the service ends and your save stops working.

Yokai leak onto your desktop

Now and then the ward slips and one gets out. It steps off the strip, walks the edge of your taskbar, and wanders across your desktop. Click it and it leaves something behind. Ignore it and it finds its own way back.

Anywhere you want it, any size you want

Thin enough to sit over your taskbar — and you can put it anywhere else on screen too

You can resize it. Tuck it small into a corner, or blow it up and watch

Multiple monitors? Drag it across them

The dashboard opens only when you want it. Combat keeps going while it is closed

Melt it. Forge it. Link it.

Ten equipment slots: Main Weapon, Sub Weapon, Helm, Body Armor, Bracers, Greaves, two Rings, Amulet and Charm. What rolls on them is random. Nothing you pick up goes to waste.

Salvage — break gear you don't want down into materials. Hang the right ema and low-rarity drops melt down the moment they fall, without ever touching your bag

Craft — forge new gear from what you saved. What comes out is not left to chance

Link — slot magatama (red for Might, blue for Arts, green for Life, yellow for Fortune) into your gear. Three of the same color and rank fuse into one of the next rank. Slotting and unslotting are free.

One stat is never enough

Cut your attack interval and it means nothing if each hit is light. Raise your crit rate and it means nothing while your crit damage stays where it was. Stack HP and you still fall if the incoming damage outpaces it. Power here shows up only when two or more things that are insufficient alone start meshing. Your gear screen always shows three totals — DPS, Sustain and Power . That is where you find out what isn't meshing.

Three layers decide your build

Emaki (skill tree) — a fork at every milestone: sharpen a skill, or change how it behaves. Widen your reach, or narrow it to a point. At the growth choices on Lv10 and Lv25 you pick one of three branches. Respec is always free

Ema Board — permanent upgrades bought with Merit, earned once for every stage you clear for the first time: experience, drop rates, inventory space, even new party members. Whatever you buy keeps working forever

Vessels — keep a character deployed and fighting, and the passive that belongs to them alone wakes up in stages

Vessels — hand a woken passive to someone else

Once a character's vessel wakes, they can lend a copy of that passive to one other character. The owner loses nothing by lending it. Whose vessel goes to whom? You can raise a character on the bench and send nothing but their vessel to the front. Once your three are picked, there is still a layer left to build.

Sigils — what the late game is about

Only Legendary gear carries a unique effect. That is its sigil, shown as a single kanji. Finding a Legendary stops being the goal. Finding the one with the sigil you want takes its place. A sigil you like can be pulled out of the gear, recorded, and imprinted onto something else.

Bosses

Every area ends with the thing that rules it. Mid-bosses turn up along the way, and a key opens the door to something else.

COMBO

Every kill pushes your COMBO up; stop killing and it decays. While it climbs, the gear that drops gets better and the enemies themselves spawn faster. The better your party meshes, the faster the fighting in the corner of your screen goes.

Five classes

Swordsman, Archer, Gunner, Mage, Fighter.

You start with one. Push through the stages and you get to choose who joins, up to three deployed at once. The front line holds, the back line fires. Skills trigger automatically in combat. More characters are planned, through in-game unlocks and DLC.

Free to play

The base game is free. DLC is planned for extra characters, support units and inventory space. New difficulty layers and level cap raises ship as free updates. It will not be pay to win. There are no ads.

Steam gallery

Screenshots

7 available
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