Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
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Deciblow is a turn-based artillery roguelite about the perfect shot. Set in the universe of Flayl & it's world Kovaak: Read the wind, set your angle and power, and send a shell bouncing off a cliff, through a tower, and straight into a garrison's lap. Every crater stays put, every fort crumbles differently, and every run hands you a stranger arsenal than the last.
One shot, one decision. Angle, power, wind. Every turn resolves in seconds, with one readable result: damage, terrain change or a chain reaction.
Trick shots that stay tricks. The physics are deterministic: the same shot always lands the same way. A bank shot you pulled off once is a bank shot you can learn.
The wind is part of your aim. It bends every shell in flight, and storms make it worse. Watch the wind each turn & calculate your shots.
Fully destructible procedurally generated forts. Every blast leaves a lasting crater, so walls collapse, floors give way and defenders tumble into the gaps.
Terrain is a weapon. Dig under a tower, bury a garrison, or open a path for the shot you couldn't take last turn.
Chain reactions. Powder barrels, spreading fire and toxic clouds turn one good hit into a domino run.
40+ ammo types : bouncers, drills, napalm, cluster bombs, MIRVs, black-hole singularities and many more.
60+ relics that rewrite the rules. Draft one after every fort cleared. Duplicates stack, and the strange combinations are the point.
20 belt items for the moment you need a heal, a smoke screen or a grappling hook.
4 classes , each with its own starting weapon and a passive that changes how you play.
The sky fights too. Day turns to dusk, night and dawn while lightning, tornadoes, meteor showers, geomagnetic storms, eclipses and low gravity reshape the battlefield.
Forecast, then exploit. Every weather event is announced a round ahead. Time a meteor shower into the enemy fort, or curve a shell around a magnetic field.
And sometimes a UFO steals a cow.
Eight procedural forts per run , each deeper, meaner and stranger than the last, ending in boss fights against the Corrupted Cultist and the Blood King Fane .
Choose your push. A route map of branching fronts, plus contracts that trade a risk for a reward.
Survive the blood moon. Deep runs bring blood moons, elite garrisons and defenders that block, parry and counter-fire.
Legendary relics earned from boss victories carry into your next run, until a defeat takes them away.
118 cosmetic items across 13 wardrobe slots: tricorns, winged helms, jetpacks, war paint, capes and more.
280+ unlocks earned through account levels, so every run moves you forward, win or lose.
33 skill medals that unlock Steam achievements, for the shots worth bragging about.
Turn-based 2D artillery with a deterministic physics simulation
Destructible tile terrain with persistent craters, collapses, fire and gas
Roguelite runs: 8 forts, a branching route map, relic drafts, shops and contracts
40+ ammo types, 60+ relics, 20 belt items, 4 classes, 2 bosses
A full day/night cycle and dynamic weather events, each forecast one round ahead
Crisp pixel art and a 28+ track demoscene/chiptune inspired soundtrack, designed around the sounds of the 90's
Plays fully offline, with no account needed, with optional multiplayer
Line up the shot. Trust the bounce. Bring the whole fort down.
Steam currently lists 30 Oct 2026 as the release date.