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Steam player data · App 5308570

Restless Path

View on Steam ↗Updated 12 Nov · 12:11 UTC
  • Single-player
  • Custom Volume Controls
  • Adjustable Difficulty
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • DualSense Controller Support
  • Stereo Sound
  • Partial Controller Support
Steam

Store data

UK price
£5.99
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
10 November 2026
Concurrent players0Most recent successful sample
Today's peak167/144 samples
Tracked peak2Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5308570
App type
Game
Supported systems
Windows
Genres
Action, RPG, Early Access
Release date
10 November 2026
Last player update
12 Nov · 12:11 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 11
Processor
Intel Core I7-8700
Memory
16 GB RAM
Graphics
RTX 2060 mini
Storage
1 GB available space
Additional Notes
As I collect more information this will change, currently I can only test this on my PC

Launch window

Released 10 November 2026 · Tracking from 11 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.99
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
2
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.99
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 2Average 0Latest 0
01122P11 Nov 2026, 13:00 UTC12 Nov 2026, 12:00 UTC
P Patch or game update

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2——0—
November 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A world that stopped healing itself.

Something has been rotting the land for longer than anyone can remember, and it isn't stopping on its own. You play a wanderer who has decided — alone, and by choice — to do something about it. No kingdom sent you. No prophecy names you. You just kept walking toward the places everyone else walked away from.

Bonds you don't have to make — but might.

Restless Path is not a game about saving everyone. Across its string of dangerous, half-open realms you'll meet the desperate, the stubborn, and the quietly broken — and how you treat them decides who, if anyone, ends up walking beside you. Help enough of the right people and you'll gain allies who fight at your side, open new paths, and change how later confrontations play out. Ignore them, and you walk alone. Both are valid ways to play — but neither is free.

Combat that punishes greed, not caution.

Every fight in Restless Path is built to be read, not memorized. Block too early and you'll bleed stamina you need for the counter; block too late and your shield breaks outright, leaving you exposed. Dodge windows are tight and unforgiving. Wield a blade and shield for control, go two-handed with a scythe for reach and raw damage at the cost of your off-hand, or fall back on a bow to soften what's coming before it arrives. Every weapon changes not just your numbers, but how a fight has to be played.

Grow on your own terms.

Experience and a rarer currency called Essence let you shape your wanderer over time — through a skill tree, through armor with real trade-offs (protection always costs something, whether it's speed or stamina), and through choices about what kind of fighter you're becoming. There's no single "right" build, only the one that gets you through the next boss guarding the next half-open realm.

A living, dying world, rendered in voxels.

Day bleeds into dusk and back again as you travel, weather turns without warning, and every region has its own light, its own silence, its own reasons to be afraid of the dark. The blocky, voxel-built world doesn't soften what's happening in it — it just makes the dread easier to look at for as long as you can stand it.

The path doesn't end when the fighting stops. It just starts asking more of you

Current Roadmap

Steam gallery

Screenshots

9 available
More game data · Seller history