Steam release scheduled · App 5306050

Pop Star Life 2 Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Adjustable Text Size
  • Custom Volume Controls
  • Keyboard Only Option
  • Mouse Only Option
  • Save Anytime
  • Stereo Sound
Steam

Store data

Store status
Coming soon
Scheduled release
12 October 2026
Positive reviews
—
Total reviews
0
Release date
12 October 2026
Player tracking—Begins when the game launches
Release date12 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5306050
App type
Demo
Supported systems
Windows
Genres
RPG, Simulation
Release date
12 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8192 MB RAM
Graphics
NVIDIA GeForce GTX 1650 / AMD Radeon RX 570
Network
Broadband Internet connection
Sound Card
DirectX compatible
Additional Notes
Requires a GPU with DirectX 12 feature level 12_0. 64-bit Windows only. Single-player; an internet connection is only needed for Steam Cloud saves.
Recommended
OS
Windows 11 64-bit
Processor
Intel Core i5-12400F / AMD Ryzen 5 5600 or better
Memory
16384 MB RAM
Graphics
NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT
Sound Card
DirectX compatible
Additional Notes
The open city is CPU-heavy at peak hours; single-thread performance matters more than the GPU. An SSD noticeably shortens city load times.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

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Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

You leave your mother’s village house with $4,000 in your pocket, a guitar in your hand, and nobody in the city knows your name.

Rent is due. Time keeps moving.

The only way up is to write songs, perform on street corners, work shifts, and slowly learn how to fill a room — until one day, the streets start saying your name.

The demo is not a separate version of the game with a different menu and stripped-down systems. It takes place in the same 1.5 km city, with the same doors, the same controls, and the same world.

You play the first steps of your career for real.

Create Your Star

Decide who you are before you sing a single note.

Customize your face, body, hair, and choose from a full wardrobe. Then choose your hometown from 25 countries and 50 cities.

The map itself stays the same, but the world around you changes.

Neighborhood names, streets, parks, and businesses adapt to the city you choose. A career that begins in Istanbul will not feel or read the same as one beginning in Paris or Tokyo.

A City You Actually Live In

Fifteen neighborhoods.

Traffic. Cyclists. Citizens with somewhere to be.

Bars, supermarkets, recording studios, libraries, hospitals, casinos, an airport, a bus terminal — and doors that actually open.

You arrive from the village by minibus.

Rent an empty apartment from a real-estate agency, or stay in a hostel or hotel room.

Take products from supermarket shelves, place them in your basket, and pay at the checkout. Eat from your 1–8 quick-access belt slots. Hunger and energy are not decorative bars — they affect what you can do.

Talk to anyone on the street. What people say depends on your fame, reputation, criminal record, and even their current mood.

Press M to open a map showing locations across the city.

Press Y to call a taxi.

There are eight bus and minibus routes with more than one hundred stops.

Ride a bicycle, skateboard, or Segway. Hit Space to ollie on a skateboard.

Drive a car and deal with an actual gearbox, ABS, handbrake, vehicle damage, and even fire.

Earn Before You Become Famous

Music does not start paying the bills on day one.

Clock in through the “Help Wanted” board outside workplaces. Every shift is played as an actual mini-game and graded from S to D.

There are thirteen side jobs, all physically integrated into the city:

Flyer Distribution — hand flyers to pedestrians; running directly at people can scare them away

Park Cleaning — collect rubbish and empty it into the service vehicle

Food Delivery — ride the company scooter and get the order to the customer’s door

Harbor Warehouse — sort and carry boxes according to color

Supermarket Cashier — scan barcodes and return the correct change

Barista — follow recipes and time your espresso correctly

Record Store Clerk — find the record described by the customer

Instrument Tuner — keep the tuning pegs inside the green zone without snapping the string

Bartender — remember orders and decide whether to serve or cut off drunk customers

Club Doorman — check IDs and decide who gets inside

Stage Crew — position equipment and help with soundcheck

Passenger Driver — pick people up, drive them to their destination, and earn tips through good ratings

Bootleg CD Seller — shout out music genres and pack everything up when the municipal police whistle

A few minutes behind a counter or on a street corner might be enough to pay for your next meal — or your next studio session.

Nothing in this city exists behind an arbitrary rank requirement or story gate.

Write. Record. Perform.

Sit at a library desk, a café table, or your own kitchen table.

Choose a genre, mood, title, and lyrics, and go through an actual songwriting session.

Then enter the studio and build your track piece by piece.

Drums.

Bass.

Guitar.

Vocals in the booth.

Then the mix.

Perform on any sidewalk.

A crowd can gather around your guitar case. Tips begin to drop.

From open-mic nights to club stages, performances use the same rhythm system: note highways, audiences, timing, and applause.

This is where the demo focuses:

Your first song.

Your first recording.

Your first real crowd.

Reaching the charts, shooting music videos, creating social-media waves, and touring belong to the full game — but they continue the same career, in the same city.

Find a Place to Call Home

Rent an apartment, then furnish it yourself.

Enter Build Mode with TAB and place more than 1,600 items room by room.

Buy it.

Rotate it.

Place it.

Wall-mounted items automatically find the wall.

Sleep in the bed you actually bought.

The day only properly moves forward when you rest.

Fill your refrigerator.

Take a shower.

Adopt a pet.

Go to the gym.

Sit down at your computer.

Live inside the rooms you pay for instead of managing your life through a pause-menu screen.

Break the Rules — Or Ignore That Side of the Game Entirely

Fists, melee weapons, and firearms exist in the world from the beginning.

The gun shop and the black market beside the neighborhood bar appear on the M map.

Witnesses can call the police.

Your wanted level increases.

Getting arrested costs money and can result in your weapons being confiscated.

Crime is not a reward.

It is another bill.

The casino is open, with roulette, blackjack, baccarat, slot machines, video poker, and a wheel game — using in-game currency only.

Bars serve alcohol. Drinking affects your movement and your aim.

There are no microtransactions.

Nothing is generated while you play, and the game does not connect to any external AI service during gameplay.

What Lies Underneath

One smartphone, purchased from a store or received through progression.

Thirty skills.

A complete city map.

A quest line that begins in the village and eventually reaches the stadium — the demo lets you play the beginning of that journey.

An economy with banks, wages, rent, royalties, fines, and everyday expenses.

You can chase the charts without ever throwing a punch.

You can work night shifts as a cashier without ever writing a song.

The systems exist whether you choose to use them or not.

Demo and Full Game

The demo is free.

It includes the character creator and a limited portion of the same world used in the full game.

You can explore a restricted area of the city and access selected locations and systems.

The demo introduces the career progression, housing, jobs, exploration, music systems, driving, combat, casino activities, interiors, and other core mechanics.

The demo ends after completing the first 10 main missions.

The full game continues the same world and career with music releases, charts, music videos, social media, fame, larger venues, and touring.

Whether demo save files will transfer to the full version will be specified separately on the Steam page.

Single-player.

If you enjoy the demo, wishlist the full game.

Start with nothing.

Whether your name becomes worth remembering is up to you.

Features

Begin an open-world music career: write, record, busk, and perform on stage

Create your own character and choose a hometown from 50 cities

Explore a 1.5 km city with 15 neighborhoods and accessible interiors

Work 13 playable side jobs with real shifts, performance grades, and wages

Rent and furnish your home with more than 1,600 placeable items

Drive cars, ride alternative vehicles, call taxis, and use public transportation

Optional street fighting, weapons, wanted levels, and police encounters

Manage hunger, energy, shopping, sleep, pets, gym visits, and everyday life

Visit a casino with multiple in-game gambling activities

Single-player

No microtransactions

No AI-generated content during gameplay

Steam gallery

Screenshots

10 available
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