Store data
- Store status
- Coming soon
- Scheduled release
- 12 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 12 October 2026
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You leave your mother’s village house with $4,000 in your pocket, a guitar in your hand, and nobody in the city knows your name.
Rent is due. Time keeps moving.
The only way up is to write songs, perform on street corners, work shifts, and slowly learn how to fill a room — until one day, the streets start saying your name.
The demo is not a separate version of the game with a different menu and stripped-down systems. It takes place in the same 1.5 km city, with the same doors, the same controls, and the same world.
You play the first steps of your career for real.
Decide who you are before you sing a single note.
Customize your face, body, hair, and choose from a full wardrobe. Then choose your hometown from 25 countries and 50 cities.
The map itself stays the same, but the world around you changes.
Neighborhood names, streets, parks, and businesses adapt to the city you choose. A career that begins in Istanbul will not feel or read the same as one beginning in Paris or Tokyo.
Fifteen neighborhoods.
Traffic. Cyclists. Citizens with somewhere to be.
Bars, supermarkets, recording studios, libraries, hospitals, casinos, an airport, a bus terminal — and doors that actually open.
You arrive from the village by minibus.
Rent an empty apartment from a real-estate agency, or stay in a hostel or hotel room.
Take products from supermarket shelves, place them in your basket, and pay at the checkout. Eat from your 1–8 quick-access belt slots. Hunger and energy are not decorative bars — they affect what you can do.
Talk to anyone on the street. What people say depends on your fame, reputation, criminal record, and even their current mood.
Press M to open a map showing locations across the city.
Press Y to call a taxi.
There are eight bus and minibus routes with more than one hundred stops.
Ride a bicycle, skateboard, or Segway. Hit Space to ollie on a skateboard.
Drive a car and deal with an actual gearbox, ABS, handbrake, vehicle damage, and even fire.
Music does not start paying the bills on day one.
Clock in through the “Help Wanted” board outside workplaces. Every shift is played as an actual mini-game and graded from S to D.
There are thirteen side jobs, all physically integrated into the city:
Flyer Distribution — hand flyers to pedestrians; running directly at people can scare them away
Park Cleaning — collect rubbish and empty it into the service vehicle
Food Delivery — ride the company scooter and get the order to the customer’s door
Harbor Warehouse — sort and carry boxes according to color
Supermarket Cashier — scan barcodes and return the correct change
Barista — follow recipes and time your espresso correctly
Record Store Clerk — find the record described by the customer
Instrument Tuner — keep the tuning pegs inside the green zone without snapping the string
Bartender — remember orders and decide whether to serve or cut off drunk customers
Club Doorman — check IDs and decide who gets inside
Stage Crew — position equipment and help with soundcheck
Passenger Driver — pick people up, drive them to their destination, and earn tips through good ratings
Bootleg CD Seller — shout out music genres and pack everything up when the municipal police whistle
A few minutes behind a counter or on a street corner might be enough to pay for your next meal — or your next studio session.
Nothing in this city exists behind an arbitrary rank requirement or story gate.
Sit at a library desk, a café table, or your own kitchen table.
Choose a genre, mood, title, and lyrics, and go through an actual songwriting session.
Then enter the studio and build your track piece by piece.
Drums.
Bass.
Guitar.
Vocals in the booth.
Then the mix.
Perform on any sidewalk.
A crowd can gather around your guitar case. Tips begin to drop.
From open-mic nights to club stages, performances use the same rhythm system: note highways, audiences, timing, and applause.
This is where the demo focuses:
Your first song.
Your first recording.
Your first real crowd.
Reaching the charts, shooting music videos, creating social-media waves, and touring belong to the full game — but they continue the same career, in the same city.
Rent an apartment, then furnish it yourself.
Enter Build Mode with TAB and place more than 1,600 items room by room.
Buy it.
Rotate it.
Place it.
Wall-mounted items automatically find the wall.
Sleep in the bed you actually bought.
The day only properly moves forward when you rest.
Fill your refrigerator.
Take a shower.
Adopt a pet.
Go to the gym.
Sit down at your computer.
Live inside the rooms you pay for instead of managing your life through a pause-menu screen.
Fists, melee weapons, and firearms exist in the world from the beginning.
The gun shop and the black market beside the neighborhood bar appear on the M map.
Witnesses can call the police.
Your wanted level increases.
Getting arrested costs money and can result in your weapons being confiscated.
Crime is not a reward.
It is another bill.
The casino is open, with roulette, blackjack, baccarat, slot machines, video poker, and a wheel game — using in-game currency only.
Bars serve alcohol. Drinking affects your movement and your aim.
There are no microtransactions.
Nothing is generated while you play, and the game does not connect to any external AI service during gameplay.
One smartphone, purchased from a store or received through progression.
Thirty skills.
A complete city map.
A quest line that begins in the village and eventually reaches the stadium — the demo lets you play the beginning of that journey.
An economy with banks, wages, rent, royalties, fines, and everyday expenses.
You can chase the charts without ever throwing a punch.
You can work night shifts as a cashier without ever writing a song.
The systems exist whether you choose to use them or not.
The demo is free.
It includes the character creator and a limited portion of the same world used in the full game.
You can explore a restricted area of the city and access selected locations and systems.
The demo introduces the career progression, housing, jobs, exploration, music systems, driving, combat, casino activities, interiors, and other core mechanics.
The demo ends after completing the first 10 main missions.
The full game continues the same world and career with music releases, charts, music videos, social media, fame, larger venues, and touring.
Whether demo save files will transfer to the full version will be specified separately on the Steam page.
Single-player.
If you enjoy the demo, wishlist the full game.
Start with nothing.
Whether your name becomes worth remembering is up to you.
Begin an open-world music career: write, record, busk, and perform on stage
Create your own character and choose a hometown from 50 cities
Explore a 1.5 km city with 15 neighborhoods and accessible interiors
Work 13 playable side jobs with real shifts, performance grades, and wages
Rent and furnish your home with more than 1,600 placeable items
Drive cars, ride alternative vehicles, call taxis, and use public transportation
Optional street fighting, weapons, wanted levels, and police encounters
Manage hunger, energy, shopping, sleep, pets, gym visits, and everyday life
Visit a casino with multiple in-game gambling activities
Single-player
No microtransactions
No AI-generated content during gameplay
Steam currently lists 12 Oct 2026 as the release date.