Steam release scheduled · App 5304050

Clash of Crests - Dangers and Wonders

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • LAN PvP
  • Shared/Split Screen PvP
  • Co-op
  • Online Co-op
Steam

Store data

Store status
Coming soon
Scheduled release
15 October 2026
Positive reviews
—
Total reviews
0
Release date
15 October 2026
Player tracking—Begins when the game launches
Release date15 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5304050
App type
Dlc
Publisher
Unknown
Supported systems
Windows
Genres
Action, Adventure, Casual, Strategy
Release date
15 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
11
Processor
10th gen intel
Graphics
Intel ARC or RTX cards
Sound Card
N/A
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
11
Processor
12th gen Intel
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Player history

Concurrent players

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24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Some doors are worth opening. Most are not.

Dangers and Wonders takes Clash of Crests underground and into the older magic. Two full campaigns, a library of delve maps that build themselves fresh on entry, the relic wonders that turn a battle in one turn, and the Unbound - casters who answer to no crown.

The Delver's Road - five chapters

Five doors. One charter. No refunds on courage.

A delving charter, a fee, and a contract nobody reads to the end.

Delve maps that generate on entry, so the same charter never runs twice.

Vault guardians, sealed rooms and loot that has to be carried back out.

The Ashen Compact - five chapters

Five schools. One oath. The price is what it always was.

Swear to the Compact and take the schools of magic one oath at a time.

The Unbound as a playable faction - casters, their spellbooks and their prices.

An ending that asks what the oath actually bought.

What it adds to every mode

Delves and dungeons - six authored dungeon maps plus nine delves, four built fresh on entry.

Quest entrances - doors that open on the base game's own maps, so a skirmish can become a delve.

Relic wonders - victory-point wonders with their own unleash cinematics.

Grave events, traps and hazards - the map fights back.

Event cinematics - 64 authored scenes, 19 of them animated, that fire on what you actually do.

Steam gallery

Screenshots

6 available
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