Steam release scheduled · App 5301260

Scavenger's March

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
7 October 2026
Positive reviews
—
Total reviews
0
Release date
7 October 2026
Player tracking—Begins when the game launches
Release date7 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5301260
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual, Indie, Simulation
Release date
7 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11 (64-bit)
Processor
Intel Core i3-4130 / AMD FX-4300 or equivalent
Memory
4 GB RAM
Graphics
Intel HD Graphics 4400 or equivalent, with OpenGL 3.3 support
Storage
500 MB available space
Sound Card
Windows-compatible audio device
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11 (64-bit)
Processor
Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent
Memory
8 GB RAM
Graphics
Intel UHD Graphics 620 or equivalent, with OpenGL 3.3 support
Storage
500 MB available space
Sound Card
Windows-compatible audio device
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

One scavenger. Six bullets. Not much of a plan.

Scavenger's March is a short semi-idle incremental that can sit anywhere on your screen when you don't play active thanks to fully dynamic menu scaling and rearrangement. Progress is getting a little further into a radioactive wasteland. Your scavenger handles the walking, looting and most of the fighting. You handle the upgrades, decide what he's looking for, and occasionally save him from a particularly bad idea.

Your early runs will be short. Radiation keeps climbing, supplies run out, and the locals aren't pleased to see you.

Spend your earned XP on character upgrades, and credits on weapon, armor and item upgrades for the next run. Stay alive longer, move faster and make better use of what you find. Food, water and ammunition matter, so another damage upgrade won't solve every problem. Tougher enemies bring better rewards, if you can survive them.

Explore a procedurally generated wasteland of dirt tracks, ruined towns and scattered supplies. Places you've visited stay as you left them for the rest of that run.

Credits won't buy much out in the dirt. Your scavenger needs to reach a shop before he can collect new gear. Work through eight weapons, from a basic gun to burst-fire weapons, a grenade launcher and something considerably less subtle.

Hunt wild ModNoids for Mods that improve your scavenger. There's a catch: every wild ModNoid you kill makes their kind stronger. Buy a scanner frequency when you're ready to go looking for trouble.

Most combat takes care of itself, but you can help. Click an enemy for a guaranteed preemptive hit, or right-click to spend a smoke bomb and take it out of the fight. You only get ten bombs per run, and story defenders won't fall for that trick.

Shopkeepers know more than they're letting on. Follow their leads, tune into new frequencies and tackle defended outposts to find out what the raiders and ModNoids are up to. Your scavenger isn't the sharpest tool in the shed, but he's the one with the gun.

The main story is built around roughly five hours of progression. After the ending, keep your progress and carry on in Endless Mode, or start fresh in Hardcore with a much weaker scavenger.

Steam gallery

Screenshots

5 available
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