Steam release scheduled · App 5300840

Final Depth

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • Keyboard Only Option
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
Steam

Store data

Store status
Coming soon
Scheduled release
3 November 2026
Positive reviews
—
Total reviews
—
Release date
3 November 2026
Player tracking—Begins when the game launches
Release date3 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5300840
App type
Game
Supported systems
Windows
Genres
Action, RPG, Strategy
Release date
3 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit (version 1809 or later)
Processor
Intel Core i3-4130 / AMD FX-4300 (any 64-bit dual-core, 2.0 GHz+)
Memory
2 GB RAM
Graphics
Intel HD Graphics 4000 / NVIDIA GeForce GT 430 / AMD Radeon HD 5450 — OpenGL 3.0 support required
Storage
300 MB available space
Sound Card
Any Windows-compatible audio device
Additional Notes
1280×720 display. Keyboard and mouse, or an XInput-compatible controller. The .NET runtime is bundled; no separate install needed.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-6400 / AMD Ryzen 3 1200 or better
Memory
4 GB RAM
Graphics
Intel UHD Graphics 620 / NVIDIA GeForce GTX 750 / AMD Radeon R7 260 — OpenGL 3.3 support
Storage
500 MB available space
Sound Card
Any Windows-compatible audio device
Additional Notes
1920×1080 display at 60 Hz. Xbox or PlayStation controller supported, with rumble.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Final Depth is a traditional roguelike about a dungeon that remembers you. Descend one turn at a time through a branching, permanently generated dungeon — every floor you leave stays exactly as you left it, corpses and all. Die, and it's all over: permadeath, no take-backs, no grinding your way back to where you fell.

You're not just pushing deeper — you're racing the dungeon itself. Linger too long on a floor and its reinforcement clock ticks toward more monsters, not fewer. Loud fights draw in the neighbors. The only way out is down, and the only way down is through.

Pick from five ways to fight: the berserker's charge-and-cleave brutality, the bishop's smiting and healing, the space wizard's gravity-bending spellbook, the vagrant's scavenger's toolkit, or the wolf — a hero with a second body.

One main dungeon branches out into five distinct biomes — the drowned depths, the fungal grove, the undead catacombs, the frozen ice caverns, the molten lava caverns — each with its own monster roster, its own terrain, its own boss, and its own music.

Key features:

Permanent, persistent floors — a branching plus five themed side-branches, procedurally generated every run.

True permadeath — one life, one run. Can you make it to the end?

Five classes  — hand-place or roll your starting attributes, then grow through class abilities, talent trees and gear you find along the way.

A dungeon that pushes back — a per-floor reinforcement clock, noise-scaled monster hearing, and elite variants punish camping and reward moving with purpose.

Full spellcasting — bolts, area spells, and utility magic aimed at a body, a spot on the floor, or yourself.

Living audio — every spell, every monster's death rattle, every footstep synthesized and authored so combat never sounds quite the same twice, layered under a score that shifts biome to biome.

Shops, chests, and real loot — rare keepers who'll buy and sell, treasure chests worth prying open, and gold piles that grow visibly with their worth.

Full keyboard/mouse and gamepad support — fully rebindable controls, automatic input-scheme switching, and a controller action wheel for spells and abilities.

Steam gallery

Screenshots

8 available
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