Steam release scheduled · App 5298240

Zombie Motel 96 Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Steam Cloud
Steam

Store data

Store status
Coming soon
Scheduled release
7 October 2026
Positive reviews
—
Total reviews
0
Release date
7 October 2026
Player tracking—Begins when the game launches
Release date7 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5298240
App type
Demo
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
7 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 2.0 GHz (Intel Core i3 or equivalent)
Memory
4096 MB RAM
Graphics
OpenGL 3.3 compatible GPU (integrated graphics OK — Intel HD 4000 or better)
Storage
600 MB available space
Sound Card
Any
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

ZOMBIE MOTEL is a zombie tycoon with a defense line attached. You run a dead roadside motel as a survivor shelter, and you hold its only gate. Days go to the ledger. Nights go to whatever comes down the highway.

A small motel, one step off the road. No guests for three days. The radio says whatever is walking down that highway isn't looking for a room. At the front gate, a family is asking for one anyway. Just for tonight.

You don't win this game, you keep it going. The score asks how many people you kept alive, and for how many weeks.

FILL THE EMPTY ROOMS

Two floors, 16 rooms, none of them assigned. Take in refugees and a room becomes housing. Take in a craftsman and it becomes a workshop. A trader turns it into a shop. Who you admit decides what the building is.

13 survivor types across 10 traits. Applications list only the good parts. Loud neighbors, big eaters, and infiltrators never show up on paper.

Placement matters. Above, below, and next door all feed into noise, threat, and morale.

KEEP THE LEDGER

Supplies, materials, food. Food gets eaten every week, per household, for real.

Shortages escalate from hunger to starvation to death, and starving residents walk off the defense line.

Tighten rations to stretch the stores. You'll pay for it in applicant quality and resident unrest.

KEEP THE NOISE DOWN

Noise fills the lure gauge, and pressure builds at your gate whether or not you're ready for it. Daylight doesn't help.

Defense comes from people: residents on the line, watchtowers, armed traits, and shotguns with shells actually loaded. "We have guns but no ammo" is a state you can end up in.

Water and power run on collapse clocks. The radio warns you two weeks out.

JUDGE YOUR PEOPLE

People are the resource you'll have the most trouble managing.

Every household smuggles something in. Seize it and your warehouse grows, but word gets around. Gifts buy the goodwill back.

Infection screening carries a 20% misdiagnosis rate, so quarantine is a gamble you take to buy information.

Births, disputes, walkouts, raider tolls. A richer motel is a more attractive target.

If you liked assigning rooms in Fallout Shelter, running the numbers in a tycoon game, or waiting for dark in Project Zomboid, there's a room for you here.

Get through tonight.

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Screenshots

16 available
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