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Steam player data · App 5294000

CosmoLaunch System

View on Steam ↗Updated 24 Oct · 10:11 UTC
  • Single-player
  • Steam Achievements
  • Adjustable Text Size
  • Custom Volume Controls
  • Keyboard Only Option
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
Steam

Store data

UK price
£11.75
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
24 October 2026
Concurrent players0Most recent successful sample
Today's peak010/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5294000
App type
Game
Developer
Supported systems
Windows
Genres
Indie, Simulation, Early Access
Release date
24 October 2026
Last player update
24 Oct · 10:11 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Dual Core 2.5 GHz (Intel Core i3-6100 / AMD equivalent)
Memory
8192 MB RAM
Graphics
DirectX 11 compatible GPU (Intel HD Graphics 620 or better)
DirectX
Version 11
Storage
1024 MB available space
Sound Card
Standard sound card
Additional Notes
Minimum resolution 1280x720
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Quad Core 3.0 GHz (Intel Core i5-8400 / AMD Ryzen 5 2600 or better)
Memory
16384 MB RAM
Graphics
Dedicated GPU or modern iGPU (NVIDIA GTX 1050 / AMD RX 560 / Intel Iris Xe or better)
DirectX
Version 11
Storage
1024 MB available space
Sound Card
Standard sound card
Additional Notes
1080p @ 60 FPS target for typical career flights. Complex multi-engine rockets and time warp increase CPU load.

Launch window

Released 24 October 2026 · Tracking from 24 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£11.75
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£11.75
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011124 Oct 2026, 08:00 UTC24 Oct 2026, 10:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

CosmoLaunchSystem is a hybrid game about running a space agency: combining budget and contract management with rocket building and physics-based 2D flight.

You are the agency director. You accept contracts, invest in research laboratories, design launch vehicles in the VAB, and deliver client payloads—ranging from early suborbital flights to LEO, GEO, and narrative-driven space telescope missions, as well as CubeSat systems that allow you to launch various scientific instruments into orbit for your clients.

Who You Are

Space agency director. You don’t just fly—you decide what to build, when to launch, and how much to risk your reputation and budget. Bad weather, untested designs, and mid-flight failures can destroy a client's payload. Good decisions unlock lucrative contracts and milestone steps in exploration.

Build Like an Engineer

In the modular VAB editor, you assemble rockets from parts: liquid engines, SRB boosters, fairings, RCS thrusters, fins, command pods, and payloads. See real-time mass, thrust, TWR, Delta-V, and Center of Mass.

Save proven designs, upgrade your hangar, and roll out vehicles to the pad. Tuck delicate payloads inside aerodynamic fairings, and mount scientific instruments directly onto the rocket body.

Fly and Reach Orbit

Control throttle and pitch in a realistic atmosphere—complete with drag, Max Q, and the risk of structural failure from pilot error.

For stable orbit missions, a pitch guidance radar helps with recommended ascent profiles to reach the target orbit, but the final outcome is up to you. A more precise orbit yields better bonuses and agency reputation.

Physics: altitude-dependent gravity, exponential atmospheric density, Time Warp, SRB vibrations, plasma effects at Max Q, and exhaust plume lighting.

Run the Agency

Time flows on a turn-based system: budget, science points from the lab, rocket construction, and an inbox featuring contracts, weather reports, and mission briefings.

Budget and Reputation: Success unlocks better jobs; disasters hurt financially and public relations-wise.

Tech Tree: Invest in the laboratory to unlock new parts and capabilities.

Testing and Reliability: Trajectory simulation and mass-dummy test flights before launching actual contracts.

FDIR: Mid-flight anomalies, a diagnostic console, and an optional FTS (Flight Termination System).

Key Features

Tycoon + 2D Flight Lite Sim hybrid

Modular VAB with live stats (TWR, $\Delta v$, CoM)

Realistic physics engine

Campaign: contracts, reputation, R&D, hangar, and launch pad

Testing, reliability, and FDIR anomaly systems

Milestones: Suborbital $\rightarrow$ LEO $\rightarrow$ GEO $\rightarrow$ Telescopes

Blueprint / Modern Flat visual style

Who Is This For?

For fans of space agency management and rocket building who love orbital physics. If you like "brick-by-brick building" but also want a strong layer of business, contracts, and base progression—this is the game for you.

Steam gallery

Screenshots

13 available
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