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Steam player data · App 5292700

Scope Creep: The Board Game

View on Steam ↗Updated 11 Oct · 18:41 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Shared/Split Screen PvP
  • Shared/Split Screen
  • Steam Achievements
  • Full controller support
Steam

Store data

UK price
£8.18
US price
$8.99
Positive reviews
—
Total reviews
0
Release date
11 October 2026
Concurrent players0Most recent successful sample
Today's peak010/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5292700
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
11 October 2026
Last player update
11 Oct · 18:41 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD FX-6300
Memory
4 GB RAM
Graphics
Intel UHD 620 / GeForce GT 730 / Radeon R7 240 (DirectX 11)
DirectX
Version 11
Storage
500 MB available space
Sound Card
Any
Additional Notes
Broadband internet connection for online play. Gamepad optional.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
GeForce GTX 1050 / Radeon RX 560
DirectX
Version 12
Storage
500 MB available space
Sound Card
Any
Additional Notes
Broadband internet connection for online play. Gamepad optional.

Launch window

Released 11 October 2026 · Tracking from 11 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£8.18
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£8.18
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011111 Oct 2026, 17:00 UTC11 Oct 2026, 18:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
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About this game

Description

Supplied by the Steam store

You and up to three colleagues walk an office floor, grabbing every project that goes past. Each one you finish is worth points. First to 14 wins.

The catch is that the best projects are the ones you cannot finish alone.

EVERY BIG PROJECT IS A DEAL WAITING TO HAPPEN

Project cards ask you to hold a certain set of cards. When you open one you cannot cover on your own, you do not throw it away — you turn to the table and offer someone a cut.

Your cards and theirs count together. The points split however the two of you agree, and you are the one who proposes the split. Ask for too much and they walk. Ask for too little and you have handed a rival the lead.

This is the whole game, and it is why it plays like a board game rather than a puzzle.

THE FLOOR DOES NOT STAY THE SAME

The board is built fresh every game — sixty hex tiles, never the same shape twice.

And it shrinks. A project tile that gets finished is physically removed from the floor. Late in the game the office starts breaking into islands, and the route you were counting on is simply gone. Getting cut off is a real thing that happens to real players.

TEN PROFESSIONS, TEN WAYS TO BEND A RULE

Each of the ten has an ability on its own cooldown, and carries something that tells you what they do before you read a word — a briefcase, a clipboard, a rubber stamp, a pair of binoculars. Some abilities hit the board directly. Others hand you a choice and let you decide how to spend it — and knowing when to spend it is most of the skill.

LEARN IT WHILE YOU PLAY

A fifteen-chapter tutorial teaches you inside a real game against a bot, explaining each rule at the moment it first matters instead of asking you to read the manual first. Eleven rules sheets stay one button away for the rest of your life with the game.

SET THE TABLE THE WAY YOU WANT IT

Four measured presets in the lobby, or turn the knobs yourself: how many points win, what the dice can roll, how many event tiles are in the mix, how hard the cards ask. Every setting on that panel was run through thousands of simulated games first, so the ones that quietly break a match are simply not on it. Add a turn timer if someone at your table thinks too long.

AND WHEN YOU JUST WANT TO PLAY

Bots at three difficulties fill any empty seat, so a table is never short a player. Play the whole game on a controller — every button remappable. Save mid-game and come back. Fourteen languages, all in.

PLAY IT WITH PEOPLE

Bring the table online — play with friends or find a room, with typed and voice chat built in, because talking someone into a split is the game.

Deals are the mechanic, not a side feature — pool cards with a rival and split the points on terms you propose

A board that is different every game and shrinks as you play — finished projects are removed from the floor, and players get cut off

Ten professions, each with an ability on a cooldown and a prop that says what they do

Bots at three difficulties fill any empty seat, so the table is never short

Rule presets and custom rules in the lobby — only settings that survived thousands of simulated games, plus an optional turn timer

Fourteen languages, full controller support, and save anywhere

Steam gallery

Screenshots

15 available
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