Store data
- UK price
- £8.18
- US price
- $8.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 11 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £9.09 | £8.18 | 10% | £8.18 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.99 | 10% | $8.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You and up to three colleagues walk an office floor, grabbing every project that goes past. Each one you finish is worth points. First to 14 wins.
The catch is that the best projects are the ones you cannot finish alone.
Project cards ask you to hold a certain set of cards. When you open one you cannot cover on your own, you do not throw it away — you turn to the table and offer someone a cut.
Your cards and theirs count together. The points split however the two of you agree, and you are the one who proposes the split. Ask for too much and they walk. Ask for too little and you have handed a rival the lead.
This is the whole game, and it is why it plays like a board game rather than a puzzle.
The board is built fresh every game — sixty hex tiles, never the same shape twice.
And it shrinks. A project tile that gets finished is physically removed from the floor. Late in the game the office starts breaking into islands, and the route you were counting on is simply gone. Getting cut off is a real thing that happens to real players.
Each of the ten has an ability on its own cooldown, and carries something that tells you what they do before you read a word — a briefcase, a clipboard, a rubber stamp, a pair of binoculars. Some abilities hit the board directly. Others hand you a choice and let you decide how to spend it — and knowing when to spend it is most of the skill.
A fifteen-chapter tutorial teaches you inside a real game against a bot, explaining each rule at the moment it first matters instead of asking you to read the manual first. Eleven rules sheets stay one button away for the rest of your life with the game.
Four measured presets in the lobby, or turn the knobs yourself: how many points win, what the dice can roll, how many event tiles are in the mix, how hard the cards ask. Every setting on that panel was run through thousands of simulated games first, so the ones that quietly break a match are simply not on it. Add a turn timer if someone at your table thinks too long.
Bots at three difficulties fill any empty seat, so a table is never short a player. Play the whole game on a controller — every button remappable. Save mid-game and come back. Fourteen languages, all in.
Bring the table online — play with friends or find a room, with typed and voice chat built in, because talking someone into a split is the game.
Deals are the mechanic, not a side feature — pool cards with a rival and split the points on terms you propose
A board that is different every game and shrinks as you play — finished projects are removed from the floor, and players get cut off
Ten professions, each with an ability on a cooldown and a prop that says what they do
Bots at three difficulties fill any empty seat, so the table is never short
Rule presets and custom rules in the lobby — only settings that survived thousands of simulated games, plus an optional turn timer
Fourteen languages, full controller support, and save anywhere
| # | ||
|---|---|---|
| 01 | First StandupFinish a game. | 50.0% |
| 02 | Under BudgetFinish a game in 40 turns or fewer. | 50.0% |
| 03 | Board SeatWin 100 games. | 25.0% |
| 04 | Brand AwarenessWin a game as Marketing. | 25.0% |
| 05 | BurnoutMake 2000 decisions on your own turns. | 25.0% |
| 06 | Campaign of the YearWin a game as Marketing Manager. | 25.0% |
| 07 | Complaint UpheldWin a game as Consumer Protection. | 25.0% |
| 08 | Corner OfficeWin a game as CEO. | 25.0% |
| 09 | DirectorWin 50 games. | 25.0% |
| 10 | Full HeadcountWin a four-seat game. | 25.0% |
| 11 | Full HouseWin 10 four-seat games. | 25.0% |
| 12 | Full Punch CardWin a game as Loyal Customer. | 25.0% |
| 13 | Hall of FameFinish a game holding 16 or more stars. | 25.0% |
| 14 | HotfixFinish a game in 7 turns or fewer. | 25.0% |
| 15 | Job RotationPlay at least one game as every profession. | 25.0% |
| 16 | LiferFinish 100 games. | 25.0% |
| 17 | Market LeaderWin a game as Competitor. | 25.0% |
| 18 | Office PartyFinish 10 hotseat games. | 25.0% |
| 19 | OnboardingBeat a table with an easy bot on it. | 25.0% |
| 20 | One-on-OneWin a two-seat game. | 25.0% |
| 21 | Out of RoadmapFinish a game with the floor used up. | 25.0% |
| 22 | Out-Scoped the MachineBeat a table with a hard bot on it. | 25.0% |
| 23 | Over-DeliveredFinish a game with 15 points or more. | 25.0% |
| 24 | OvertimeMake 500 decisions on your own turns. | 25.0% |
| 25 | Passed ProbationBeat a table with a normal bot on it. | 25.0% |
| 26 | Price ControlsWin a game as Ministry of Commerce. | 25.0% |
| 27 | PromotedWin 10 games. | 25.0% |
| 28 | Quarterly ReviewFinish 10 games. | 25.0% |
| 29 | Same DeskWin a hotseat game. | 25.0% |
| 30 | Scope CreepFinish a game with 17 points or more. | 25.0% |
| 31 | Shipped ItWin a game. | 25.0% |
| 32 | SprintFinish a game in 10 turns or fewer. | 25.0% |
| 33 | Star PerformerFinish a game holding 12 or more stars. | 25.0% |
| 34 | Tax SeasonWin a game as Revenue Department. | 25.0% |
| 35 | Team LeadWin 25 games. | 25.0% |
| 36 | The Customer Is Always RightWin a game as Customer. | 25.0% |
| 37 | Tie-BreakerWin a three-seat game. | 25.0% |
| 38 | Total GridlockFinish a game where nobody could move. | 25.0% |
| 39 | VestedFinish 50 games. | 25.0% |
| 40 | Went ViralWin a game as Influencer. | 25.0% |
| 41 | Whole Org ChartWin at least once as every profession. | 25.0% |
| 42 | Automation-ProofBeat a table with a hard bot on it 10 times. | 0.1% |
| 43 | Daily StandupWin the Daily table on your first try of the day. | 0.1% |
| 44 | On Time, Every TimeWin the Daily table 3 days in a row. | 0.1% |
| 45 | Perfect AttendanceWin the Daily table 7 days in a row. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.