Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 5290160

A game about... Clicking?

View on Steam ↗Updated 07 Oct · 10:51 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Keyboard Only Option
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Steam Cloud
Steam

Store data

UK price
£1.14
US price
$1.26
Positive reviews
—
Total reviews
0
Release date
7 October 2026
Concurrent players2Most recent successful sample
Today's peak317/144 samples
Tracked peak3Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5290160
App type
Game
Supported systems
Windows
Genres
Casual, Indie
Release date
7 October 2026
Last player update
07 Oct · 10:51 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Intel Core i3
Memory
4 GB RAM
Graphics
Intel HD 4000
DirectX
Version 11
Storage
200 MB available space
Recommended
OS
Windows 10 / Windows 11 (64-bit)
Processor
Intel Core i5
Memory
8 GB RAM
Graphics
NVIDIA GTX 750 Ti
DirectX
Version 12
Storage
200 MB available space

Launch window

Released 7 October 2026 · Tracking from 7 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£1.14
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
3
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£1.14
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 3Average 2Latest 2
0122307 Oct 2026, 08:00 UTC07 Oct 2026, 10:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days3——2—
October 20263——2—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A game about... Clicking? starts out as a seemingly simple, relaxing clicker about chipping away at a structure, gathering nuggets, and steadily investing in stronger mining tools. Soon enough, however, the repetitive strikes reveal themselves to be just a facade. Designated as Subject 12, you are pulled into a cold, clinical experiment known as Glowfall, where routine memory wipes and synthetic sensory stimulation are standard operating procedure. Yet the deeper layers begin to expose data fragments that the Institute failed to purge. The only question is: will you settle for being an obedient ob... candidate, or will you risk everything to uncover who is truly trying to reach out to you?

Disclaimer: I wanted to experience the process of creating a game completely from scratch, and to every solo developer and small indie team out there... I have nothing but absolute admiration for how much time everything truly takes. Every single mechanic needs to be carefully designed, graphics and audio polished, alongside hundreds of other subtle details. This project gave me a whole new appreciation for indie games, and I want to thank all of you for creating such wonderful things.

If you end up enjoying the game, I will be deeply grateful for the time you spend playing it. It is certainly not a top-tier masterpiece, but I truly hope you won't regret the moments spent with it. And if it's not your cup of tea... simply make use of the refund option. I’ll still be glad that you at least took a look at it :P

Future of the project:

Moving forward, I think the narrative elements will take a back seat. I would love to introduce structures in various shapes with distinct properties, transition away from the static skill tree in favor of choosing perks/skills (earning an item with each level-up instead of buying upgrades with nuggets), and of course add some "gambling" mechanics where you can roll for unique backgrounds and cursor themes that come with their own special effects.

Steam gallery

Screenshots

6 available
More game data · Seller history