Store data
- UK price
- £4.13
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
■ A turtle caravan across sea and mountains
You are a travelling merchant with a team of turtles. Set out from Port Town Aomi and travel between eight towns, from the mountain streets of Nobori to the snowfields of Yukino. Buy where it's cheap, sell where it's wanted. That is the heart of the game.
■ You move the market
Prices follow stock. The more you buy, the higher the price climbs; the more you sell, the further it drops. Buying in bulk is not always the answer. How much to buy here, how far to carry it, and when to sell are the decisions that make your profit. Stock slowly returns over time, so you can't milk the same route forever.
■ Fast turtles or strong backs?
Eleven kinds of turtle: carriers that haul a lot but plod along, swift runners that carry little, and fighters built for attack or defense. Your party holds six. More load means more profit per trip, but a slower pace and a bigger upkeep bill. Travel light and you move fast but carry less. There is no single right answer.
■ Leave the fighting to them
Enemies roam the trade routes. Battles play out on their own through formations and action gauges; all you choose is whether to Fight or Flee. Your shield turtles in front take the hits, while carriers hide in their shells. Lose, and you aren't sent home. You drop a little cargo and keep going.
■ Train, evolve, and grow the whole map
- Train turtles at the Dojo and evolve them when they're ready - Take Guild quests and plan routes around where you're delivering - Buy trade routes to open roads that were closed to you - Invest in towns to lower their prices and speed up their restocking - Upgrade your Caravan to raise every turtle's attack and defense - Leave spare turtles in town as Helpers to earn a daily wage
■ What you're working toward
Your turtles celebrate every milestone: 100,000G, 200,000G, 1,000,000G. And somewhere in this world is orichalcum, a metal that cannot be sold. Gather ten from the frontier town and bring them home to Aomi, and your journey is complete.
■ For players who
- enjoy watching the numbers move - like a puzzle with more than one right answer - want to watch cute creatures wander along at their own pace
| # | ||
|---|---|---|
| 01 | All Investments Max | 0.0% |
| 02 | All Routes | 0.0% |
| 03 | Clear Game | 0.0% |
| 04 | Clear Under 100 Days | 0.0% |
| 05 | Equipment Plus3 | 0.0% |
| 06 | First Evolution | 0.0% |
| 07 | First Helper | 0.0% |
| 08 | First Investment | 0.0% |
| 09 | First Orihalcon | 0.0% |
| 10 | First Quest | 0.0% |
| 11 | First Route | 0.0% |
| 12 | First Trade | 0.0% |
| 13 | First Victory | 0.0% |
| 14 | Gold 100k | 0.0% |
| 15 | Gold 10m | 0.0% |
| 16 | Gold 1m | 0.0% |
| 17 | Gold 200k | 0.0% |
| 18 | Guild Max | 0.0% |
| 19 | Kisa Cap | 0.0% |
| 20 | Level 20 | 0.0% |
| 21 | Party Full | 0.0% |
| 22 | Quest 50 | 0.0% |
| 23 | Town All Unlocked | 0.0% |
| 24 | Victory 100 | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.