Steam release scheduled · App 5285570

Marrowlight Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
Steam

Store data

Store status
Coming soon
Scheduled release
16 October 2026
Positive reviews
—
Total reviews
0
Release date
16 October 2026
Player tracking—Begins when the game launches
Release date16 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5285570
App type
Demo
Developer
Entropy Digital Entertainment
Publisher
Entropy Digital Entertainment
Supported systems
Windows
Genres
Action, RPG
Release date
16 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 or higher
Processor
1.8 Ghz equivalent or greater
Memory
4 GB RAM
Graphics
Nvidia GeForce 1080 and higher ; ATI radeon RX and higher
Storage
3 GB available space
Sound Card
integrated or higher
Recommended
OS
Windows 10 or higher
Processor
2.4 Ghz equivalent or greater
Memory
8 GB RAM
Graphics
NVIDIA GTX 1080 equivalent or greater ; ATI radeon RX and higher
Storage
3 GB available space
Sound Card
integrated or higher
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

IT DID NOT COME WITH AN ARMY

Nine hundred years ago, something came up out of the deep places under Vaskaryn.

The chroniclers of that age could not agree on what it was. They agreed only on what it did. Every man who fell before it stood up again behind it — not sorcery, but simple accounting. A thing that adds every enemy to itself does not need to win a battle. It needs only to be present at one.

Eleven kingdoms fell learning that it could not be killed, because there was nothing there to kill.

Only multitude.

So it was bound instead.

The seal was not a spell. It was a load-bearing structure, and it required anchors — seven living women, each shackled to one chain, each holding one aspect of the thing down beneath the bedrock. Wrath. Sorrow. Memory. Light. Silence. Hunger. Name.

They were sealed into vaults and left there.

They did not die. That was the cruelty nobody accounted for. The magic that made them anchors also made them permanent.

Nine hundred years in the dark. Awake. Holding.

YOU ARE THE LAST WARDEN

It is not a heroic office.

Wardens walk the seal-sites and check the chains. And when an anchor finally breaks — when nine centuries alone in a stone room become too much — the Warden kills her, and the order finds another woman to take her place.

You have opened forty-one doors in your life. You have closed forty-one.

Now the marrowlight is rising, the seal is failing at every point at once, and behind the first vault door is a woman who is entirely, terribly sane — and who would like to have a conversation before you raise the blade.

FIGHT THE MULTITUDE

Horde survival, sharpened . Hundreds of enemies on screen at once. Auto-attacking weapons that evolve as you level. Fifteen to thirty minutes per run, and the last five of them are a wall of bodies.

Six stages, each a different grave. Flooded catacombs beneath a collapsed cathedral. A city that burned for six years and never fully went out. A frozen siege plain. A tidal shelf of drowned shrines. A library grown into the rock. And the pit itself.

Thirty-Two enemy types that escalate from wax-sealed corpses to things the light beneath the world manufactures fresh, still unfinished, still wet.

Weapons that change how you play, not just your numbers . Chain-binding zone control. Burn and reveal. Berserker builds that get stronger as you get closer to dying.

THE RELIQUARY

Free an anchor and she gives you her memory — a full cinematic of the moment she chose what put her in the dark.

They are kept in the Reliquary, seven stone alcoves in a Vigil waystation. A locked alcove holds only the epitaph the order carved for her, and in every single case that epitaph is a lie about who she was.

"She gave her name gladly to the work."

She gave her name to nothing. She kept it. It was everything else she gave.

THE SEAL HOLDS, OR IT DOESN'T

Do the job you were raised to do, and the world survives — grey, quiet, diminished, and you die as the last holder of an office with nothing left to guard.

Or open all six doors, and find out what nine hundred years of listening taught six women about the thing they were holding down.

There is a third ending. It requires knowing everything, and it costs more than either.

FEATURES

Horde-survival roguelite with runs of 15–30 minutes

Five playable characters, Four of them unlocked by in-game gold

24 enemy types and 6 stage bosses

Meta-progression that persists across runs

Grim dark fantasy, heavy on the grim

MARROWLIGHT contains graphic violence and depictions of death and bodily harm. It is intended for adult players.

Steam gallery

Screenshots

16 available
More game data · Seller history