Store data
- UK price
- £6.49
- US price
- $7.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 9 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £6.49 | £6.49 | 0% | £6.49 | No change recorded |
| United StatesUSD · US | USD | $7.99 | $7.99 | 0% | $7.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You manage a youth football team and develop your players. Choose where you start: a high school club in Japan or Korea, or the academy of a professional club in England, Spain or Germany.
■ Five countries
In Japan and Korea you manage a high school club. Japan has the prefectural leagues, the summer tournament and the winter championship. Korea has the first-half and second-half weekend leagues and the national tournaments.
In England, Spain and Germany you manage the academy of a professional club. You choose the parent club's division (first to fourth) when you start. The academy's budget comes from the parent club and rises and falls with its results. Strong players sign professional contracts with the first team, and you can sign players from other academies.
Each country has its own calendar, competitions, school years, player names and venues.
■ Training
You choose a training session each week — technique, physical work, tactical understanding, set pieces, a practice match, or rest. What you pick decides which attributes come on. Players who build up fatigue get injured more easily, and players who rest too much stop improving.
■ How players develop
Every player has his own growth curve (early, normal, late) and his own ceiling. In one-to-one coaching you either bring on a whole group of attributes or narrow it to a single one. Players pick up special abilities that show up in matches, and some have an ability of their own — those get a nickname that stays in the club's records after they graduate.
■ Matches
Eleven players move on the pitch by themselves, guided by your tactics and team selection. Free kicks build a wall according to the distance and the angle. You can watch from the broadcast, overhead or dynamic camera, or skip ahead to the result. Goals, assists, shots, tackles, saves and a mark out of ten are recorded for every match, and each player's profile shows his average mark and recent form.
■ Tactics
You set the formation, how high the defensive line sits, how hard the team presses, and the tempo in attack. You can also put a man-marker on a particular opponent.
■ Leagues and tournaments
In Japan, the 64 schools in your prefecture play across three divisions, with two regional leagues above them. Teams are promoted and relegated on results. The two leagues above also take the youth sides of professional clubs. The summer tournament and the winter championship are for schools only: win the prefectural qualifiers and you go through to the nationals. Each of the 47 prefectures has its own level.
■ The national team
There are U-17, U-20, U-23 and senior tournaments. You can see the draw, the results of every match including those between other countries, the tables and the brackets. A player who is called up leaves your squad for a few weeks. His caps and goals are recorded at each age group.
■ Academy World Championship
Win the domestic treble in one season and you are invited to the Academy World Championship, where you play the academies of foreign clubs.
■ After they leave
Graduates go on to university, to the three domestic divisions, or to leagues in 24 other countries. The alumni list follows their season-by-season record, transfers, honours, market value, caps and retirement. Some carry on at amateur clubs after university. Old boys who make it as professionals donate to the club and come back to help with training.
■ Running the club
You manage the funds, the squad's morale, the facilities, scouting and prize money, and you decide how the money is spent — facilities, trips, scouting. Events happen according to what the club has achieved, such as donations from old boys and invitations to play other teams.
■ Languages and currency
The game is in English, Japanese, Korean, German, Spanish and French. You can choose whether money is shown in yen, won, pounds, euros or dollars.
■ Saves and records
There are three save slots, so you can run teams in other prefectures or schools at the same time. Saves sync to Steam Cloud. The Hall of Fame keeps your career record as a manager even if you delete a save. There are 38 achievements.
Every school, player, club and tournament in the game is fictional. Any resemblance to real people, organisations or competitions is unintended.
| # | ||
|---|---|---|
| 01 | First matchPlay one competitive match | 33.3% |
| 02 | The national badgeA former player is called up by Japan | 33.3% |
| 03 | ¥100M in prize moneyEarn ¥100M in prize money in total | 0.1% |
| 04 | A manager for lifeThirty seasons in charge | 0.1% |
| 05 | A nickname | 0.1% |
| 06 | AcademyTen of your players turn professional | 0.1% |
| 07 | All traditionsHave held all six traditions | 0.1% |
| 08 | Beat a professional side | 0.1% |
| 09 | Best in the WorldWin the Academy World Championship | 0.1% |
| 10 | Building the setupMax the pitch and gear, build the dorm and analysis room | 0.1% |
| 11 | Champions of JapanWin the nationals | 0.1% |
| 12 | Clean sheetWin a competitive match without conceding | 0.1% |
| 13 | Crossing the seaA former player moves abroad | 0.1% |
| 14 | First player to turn proA former player turns professional | 0.1% |
| 15 | First season in chargeView end-of-season report | 0.1% |
| 16 | First winWin your first competitive match | 0.1% |
| 17 | Giant KillersBeat a better side ten times | 0.1% |
| 18 | Hall of FameHave five former players in the Hall of Fame | 0.1% |
| 19 | Iron Wall50 clean sheets in competitive matches | 0.1% |
| 20 | Kings of the prefectureWin the prefecture title five years running | 0.1% |
| 21 | Legendary alumnusA former player wins a league title or the golden boot | 0.1% |
| 22 | Move clubStart over at a second school | 0.1% |
| 23 | Nation's Top TenA current player makes the top 10 of the High School Player of the Year | 0.1% |
| 24 | Nationals quarter-finalWin three or more matches at one nationals | 0.1% |
| 25 | Prestigious schoolReach a reputation of 80 | 0.1% |
| 26 | School ethosEarn one tradition | 0.1% |
| 27 | Send offSee your first third years graduate | 0.1% |
| 28 | Senior teamA former player earns a senior cap | 0.1% |
| 29 | The doubleWin both national tournaments in the same year | 0.1% |
| 30 | The top leagueWin promotion to the Premier League | 0.1% |
| 31 | Ticket to the finalsReach the nationals | 0.1% |
| 32 | Top of High SchoolA current player wins High School Player of the Year | 0.1% |
| 33 | Top of the prefectureWin the qualifiers | 0.1% |
| 34 | Top of the WorldAn alumnus wins World Player of the Year | 0.1% |
| 35 | TrebleWin the Premier Final, the summer tournament and the winter championship in the same season | 0.1% |
| 36 | UnchangingTen seasons in charge | 0.1% |
| 37 | Win a match at the nationalsWin a match at the nationals | 0.1% |
| 38 | World's Top TenAn alumnus makes the top 10 of the World Player of the Year | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.