Steam release scheduled · App 5282960

One More Claw Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Full controller support
  • Camera Comfort
  • Custom Volume Controls
  • Adjustable Difficulty
  • Keyboard Only Option
  • #category_playable_at_your_own_pace
Steam

Store data

Store status
Coming soon
Scheduled release
23 September 2026
Positive reviews
Total reviews
0
Release date
23 September 2026
Player trackingBegins when the game launches
Release date23 September 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5282960
App type
Demo
Supported systems
Windows
Genres
Casual, Simulation
Release date
23 September 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i5-6400 / AMD Ryzen 3 1200 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or equivalent (2 GB VRAM)
DirectX
Version 12
Storage
2 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

One More Claw is a 3D physics claw machine with roguelike building on the cabinet. The claw grabs by physics. Prizes crowd, slip, and block. A catch only counts in the chute: confetti, a short camera shake, then keep or discard. A miss refunds that drop. There is no penalty.

Round score is base times multiplier. When you hit the target, the scoreboard blows out (BLASTED) and the round clears. You do not have to spend every drop.

Catching and blasting

Aim, drop, close, lift, deliver. It counts only in the chute.

Keep puts it on the shelf for the combo. Discard gives a fixed score. A full shelf banks and clears.

Tags score on the shelf. A single cat, paired fish, glass that shatters on discard, and other tags combine.

After a clear you can change the pile and upgrade tags. Shop figurines change the run.

Normal and endless

Normal mode pushes through stages and ends when you beat the boss. Endless mode keeps your progress and keeps raising the target.

Characters and growth trees

Meta progression is unique characters, each with their own growth tree. Different characters take different upgrade paths.

Look and controls

Slightly retro, refined cartoon. Keyboard and mouse, or gamepad.

Steam gallery

Screenshots

7 available
More game data · Seller history