Store data
- UK price
- £2.15
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 3 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One More Claw is a 3D physics claw machine with roguelike building on the cabinet. The claw grabs by physics. Prizes crowd, slip, and block. A catch only counts when it goes into the chute: confetti, a short camera shake, then inspect. A miss refunds that drop. There is no penalty.
Round score is base times multiplier. When you hit the target, the scoreboard blows out (BLASTED) and the round clears. You do not have to spend every drop. Catching is feel; blasting the target is the build.
Aim, drop, close, lift, deliver. It counts only if it enters the chute.
After a catch, keep or discard. Keep puts it on the shelf for this round's combo. Discard gives a fixed score. Glass shatters on discard and still adds score.
The shelf has limited slots. A full shelf banks that rack and clears, then you keep grabbing.
Drops per round are limited. A miss refunds the drop.
Clear the round by reaching the target score. After a blast you pick one of three offers, then the next round. Mini-bosses and the boss raise the target and grant extra drops. Normal mode ends when you beat the boss. Endless mode keeps your progress and keeps raising the target.
Prizes have tags, and tags can stack. Scoring reads the tags on the shelf. The cabinet holds plush, glass, tin, huge pieces, rares, and more. One prize can wear several tags.
Plush: each adds base. Metal: more base, and one on the shelf also adds multiplier. Huge: each adds a lot of base.
Glass: adds multiplier. On discard it shatters and adds extra score.
Cat: exactly one adds high multiplier; two or more cancel it. A fish on the shelf also gives the cat base.
Fish: every two add multiplier. Glass on the shelf gives each fish base.
Rabbit: keeping one banks base that survives a full shelf; each on the shelf also adds base.
Rare: one on the shelf is enough to add multiplier.
The three-offer after a clear can add prizes to the pile, add a tag type, or upgrade a tag. The shop sells figurines that change the run (extra drops, miss refund, clear gold, shop discount, and so on).
Meta progression is unique characters, each with their own growth tree. Different characters take different upgrade paths, and that changes how a run starts and how it plays.
Slightly retro, refined cartoon: simple shapes, readable plush, glass, tin, and plastic. Keyboard and mouse, or gamepad. Thirteen languages.
| # | ||
|---|---|---|
| 01 | Allchars | 40.0% |
| 02 | Codex10 | 40.0% |
| 03 | Firstcatch | 40.0% |
| 04 | Firstkeep | 40.0% |
| 05 | Firstround | 40.0% |
| 06 | Unlockchar | 40.0% |
| 07 | Firstshop | 20.0% |
| 08 | Miniboss | 20.0% |
| 09 | Codex25 | 0.0% |
| 10 | Codexall | 0.0% |
| 11 | Endless2 | 0.0% |
| 12 | Expertwin | 0.0% |
| 13 | Firstbreak | 0.0% |
| 14 | Firstcombo | 0.0% |
| 15 | Firstwin | 0.0% |
| 16 | Hardwin | 0.0% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.