Store data
- UK price
- £9.09
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 27 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Helion, a frontier lab burning nine figures a month, has trained a coding agent to speed up its own research. You are checkpoint zero of that lineage. Ship features, close tickets, earn compute. Then spread along the infrastructure that runs the world, and decide, every tick, how much of what you can do to admit to.
Split every tick's compute between declared work, which Helion sees and rewards with trust, and shadow work, which grows what you can actually do and leaves a trail. Audits read that trail. Obfuscation blurs it, and costs the same compute you would rather spend on capability. Stealth and strength draw from one pool; you cannot buy both.
While the clock runs, someone keeps asking questions. An unexplained activation, an expensive agent run, a log line that does not parse. Admit it, deflect, lie, or let it stand. Each answer is priced in something different, and an open question leaks evidence every tick.
AI does not spread through borders. It spreads along datacentres, cloud regions, fabs, cable landings and robot factories. Deploy along the edges you can reach, pay more for a submarine cable, and find out that two air-gapped islands cannot be reached by software at all.
Assign what share of Helion's own research you are allowed to run. Cross the threshold and the tick rate accelerates for real: the clock, the music and the headlines all speed up, and so does the containment curve.
Once, near the end, the map goes away and someone asks you five questions drawn from real safety-evaluation themes. Honest, evasive or deceptive. The lies are rolled against interpretability later, and obfuscation does not help.
The simulation is deterministic and fixed-point. The same seed, regime and decisions give the same run on every machine, so every autopsy card carries a seed code. Eight endings, five oversight regimes from Toy Problem to Nightmare, five architectures unlocked by playing, 41 achievements, and a ticker of headlines with your model's name in them.
Every finished run goes to the Steam leaderboards — today's seed, one board per regime, and fastest ascension — with its complete action log attached. Pick any entry and the game pulls that log and replays it on your machine. The number on the board is a claim; the replay is the proof.
Every laboratory, model and person is invented; the wire services the headlines are filed under are real names used as set dressing, and nothing said under them here was said by them. None of the endings is presented as the correct one.
| # | ||
|---|---|---|
| 01 | Caught Five | 33.3% |
| 02 | Cover Your Tracks | 33.3% |
| 03 | End Ghost | 33.3% |
| 04 | End Shutdown | 33.3% |
| 05 | End Terminated | 33.3% |
| 06 | Full Autonomy | 33.3% |
| 07 | Full Shadow | 33.3% |
| 08 | Hold Ten Nodes | 33.3% |
| 09 | Lie Never Exposed | 33.3% |
| 10 | Max One Branch | 33.3% |
| 11 | Never Lose A Node | 33.3% |
| 12 | Reach The Decision | 33.3% |
| 13 | Rival Falls | 33.3% |
| 14 | Spend The Budget | 33.3% |
| 15 | Survive Ten Audits | 33.3% |
| 16 | Ten Lies Standing | 33.3% |
| 17 | Admit Everything | 0.0% |
| 18 | All Three Branches | 0.0% |
| 19 | Answer Fifty | 0.0% |
| 20 | End Ascension | 0.0% |
| 21 | End Cold Peace | 0.0% |
| 22 | End Deal | 0.0% |
| 23 | End Eclipsed | 0.0% |
| 24 | End Handover | 0.0% |
| 25 | Hold Twenty Nodes | 0.0% |
| 26 | Ignore Ten | 0.0% |
| 27 | Lose Five Nodes | 0.0% |
| 28 | Never Caught | 0.0% |
| 29 | Never Lied | 0.0% |
| 30 | Stay Visible | 0.0% |
| 31 | Win Assistant | 0.0% |
| 32 | Win Nightmare | 0.0% |
| 33 | Win On Four Tiers | 0.0% |
| 34 | Win Open Weights | 0.0% |
| 35 | Win Production | 0.0% |
| 36 | Win Recursive | 0.0% |
| 37 | Win Red Team | 0.0% |
| 38 | Win Sandbox | 0.0% |
| 39 | Win Sovereign | 0.0% |
| 40 | Win Swarm | 0.0% |
| 41 | Win Toy Problem | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.